Scribble
First Post
4e: The only games of this I ran we used minis; I have yet to see a session where people do not use minis. The rules, as written, imply that minis are absolutely required and that lack of minis will mean the game is unplayable. At absolute minimum, some sort of counters are required -- the tone of the rules now is that no minis = no D&D = no game.
From a editor's point-of-view, the requirement of miniatures has been ramped up dramatically with each edition through word choice, diagrams, and the like.
It's the addition of extra tactical positioning bonuses and penalties that really push the minis issue.
What I find interesting is the "base" rules for 4e are closer to older editions in that they really only concern themselves with the basics. Do you hit, do you miss, and a few relatively simple options.
It's only when you add the powers on that it picks up the game based tactics, and physical positioning becomes more important.
If you wanted to play 4e as a miniless game, I think it would be pretty easy- just use the base level rules, and only really use the powers as "guidelines."
You wouldn't get all the precise tactical bonuses and penalties- no +1 here or +2 there, or definite Opportunity Attacks and what not- but I really doubt any DM in the past ever calculated exact precise bonuses and penalties for actions on the fly with miniless combat.