DND_Reborn
The High Aldwin
That is why I was focusing on a great and two good's -- three scores which would all be important to a class.Since ability scores are never going away, I'd rather see classes lean into them MORE by not having simply one main stat. Give each class important features that scale off at least two, or ideally three, stats.
These are the prerequisite combos for the 5E mod we've been developing / using for nearly a year:There are 20 combinations of 3 stats, I'm trying to think of a class concept that can fit each combination.
STR/DEX/CON - Fighter
STR/CON/CHA - Paladin
I'd have to check the homebrew to ensure this is the current model, but it looks right. Of course, we moved Barbarians, Sorcerers, and Warlocks to subclasses, so they aren't present in the table above. It might serve as a starting point for you.