TwoSix
Unserious gamer
Yea, some classes definitely work more easily than others.Well, the good news is we are solid on:
STR, DEX, CON = Barbarian
STR, DEX, INT = Fighter
STR, DEX, WIS = Ranger
DEX, CON, WIS = Monk
DEX, INT, CHA = Bard
INT, WIS, CHA = Wizard
6 out of the core 12 isn't bad for a start.
Well, with 8 open slots, we gotta dive into the back catalog for a bit.I don't allow Artificers so didn't add them, and have no idea what Wardens or Avengers are...
I love artificers, personally, so we're gonna have to chalk that one up to aesthetic disagreement. But yea, Rogue definitely fits well into the DEX/CON/INT slot. In general, DEX/INT feel right for any skilled class, and with only 4 DEX/INT slots, competition gets tight. I'll slot Rogue in there and rethink Artificer; maybe it gets STR/CON/INT since a number of its subclasses fulfill that "tanky melee arcanist" niche.
Warden is like a cross between Barbarian and Druid, that can wild shape into elementals and plants to be more tanky. Super tough and survivable, one of the highlights of 4e design, by far. I can see Cleric as STR/CON/WIS, but Warden just fits in there perfectly, and Cleric is flexible.
Heading to bed, more later.