Which 3.5 changes are you NOT using?

Altalazar said:
So after more moons, how is 3.5 working out then?

Personally, I think that the 3.5 edition is a nice improvement. I don't see a problem with the weapon sizing. It's not really that confusing at all. And I think that the durations on the buff spells is just fine too. Sure, at lower levels, you only get them for 30-40 rounds....but that's 30-40 rounds! You can do an awful lot in that time. Sure, you don't run around all day with the boosts, but that's what permanancy is for.

The "pokemount" thing is a little weird, I suppose. But the problem is lies in the usability without it. Those poor paladins would rarely get to use their mounts otherwise, making the mounted feats less and less valuable.

I say take 3.5 all the way. It's balanced within itself, and should be used as such.

The only thing I don't like is the "automatic" Deflect Arrows...but I can live with it.
 

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Psion said:
In short, I love blunt/slashing/piercing and "and" effects of DR, but I think that collapsing all "+" weapons to magic was totally senseless. That being the case, I keep "+" DRs as they existed previously. So now I have creatures that have DR x/+2 or silver, etc.
Damn straight. That's exactly what I've done.
Still using 3.0 cover and concealment (WHY did they change it!? Argh!) etc.
That too. In fact, I'm using the entire 3.0 combat chapter, except for the much clearer grappling rules of 3.5.

3.5 PHB: I love the 3.5 spells (anything that "nerfs" the classes and boosts the monsters gets the big thumbs-up from me), but that's all I use from the 3.5 PHB other than the grappling rules.

3.5 DMG: Don't own it. I do use the magic items from the 3.5 SRD.

3.5 MM: I use all of this, and sold my 3.0 MM.
 

House-ruled:
Weapon Sizing ( we use this... partially)
New Sleep (only 4 HD, but still takes a Standard Action to cast)
Darkness (I guess... We just equate shadowy illumination with total darkness)
Astral Projection and Fabricate will be gone (I was going to kick them out in 3e rather than just try and fix 'em, but I'm lazy...)
ShapeChange is either gone or severely reworked
 

I love 3.5E I'm using all the changes.

Except I'm slightly improving Spell Focus to +1 DC and +1 Caster Level; makes it better for those schools where DC need not apply. (I agree utterly that SF/GSF needed to be nerfed).

Cheers!
 

I'm a huge fan of 3.5, with two minor exceptions:

1. Improved Crit doesn't stack with Keen? It will in my games.
2. Weapon Familiarity. Dwarves are already at the apex of EL0 races---they don't need an automatic damage bonus as well.
 
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I actually really like most of the changes in 3.5 rules. There are a few exceptions, however:

Paladin's Mount: Why it was changed to an insta-pop summoned creature, I don't know. In keeping with formatting and simplicity, I just have the Paladin use the rules as presented for Blackguard mounts in the DMG.

Keen-Improved Critical: I understand why multiple magical effects should not stack, but magical effects should stack with a character's mundane understanding of knowing how to hit more precisely.

Profession Skill: Honestly, I had not noticed who had or had not gotten access to this as a class-skill. Every character should be able to have a profession and do it as well as any other character. Otherwise you end up with concepts like, "What do I do for a living? Well, I kill stuff and grab treasure." *yawn*

It is relatively common for me to have players who are either new to the game or are involved in other games on other nights. For that reason, I have found that using a bunch of house rules (or rules that are found in books no longer available) to be far more of a hassle than it is worth. I tell my players, "read the book and know that those are the rules of the game; let me spend my time creating cool stories instead of compiling and distributing a host of rules that might as well be another rules suppliment."

As much as many of you have expressed a dislike for certain new rules, I really think they work well.

The "buff spells" are now easier and quicker to use; now it is fast and easy to just add +2 to all appropriate rolls. As for the duration; I think it is more appropriate. Before, those little 2nd level spells acted pretty much as "daily magic items." Now, they fit more appropriately in line with other spells of Second Level. +4 Strength all day? Well, metamagic it to 6th level to make it persistent or spend a few XP to make the item. Fair trade to me.

Weapon Sizing is great! Admittedly it adds an element of realism that is found in few other places in the game, but it makes so much sense. A medium-sized dagger is balanced for the hand of a medium-sized person. For a smaller person to use a dagger in the same way, the handle will have to be a bit thinner to accomodate his smaller hands. Go find a toy sword made for your 9 year old kid; sure it may be the same length as a short sword for you, but holding it is a bit awkward.

I LOVE the new Damage Reduction rules. No longer will the uber-fighter with the +6 bastard sword slice through every creature from legend and mythology. Who cares how magical those arrows are; they are still going to be slipping through that Skeleton's ribs a lot more than my warhammer. Sure, that cold iron sword works well for one type of fiend, but there are MANY kinds of fiends with varied weaknesses in the near-infinite mutiverse.

edit:
Forgot to add as my favorite additions:
The new 5-10-5-10 Diagonal movement is something that was REALLY needed. It makes area effect spells (such as fireball) MUCH easier to rule on ("Do I get a bonus to my save if I am only partially in the area?" ...bleh); plus...come on, people...it is simple math and geometry. 5-10-5 is not exact, but very close.

No more free feats just because you are holding a sentient sword! I could elaborate, but it would just turn into an insulting rant.

and more stuff disliked in 3.5:
Sudden {metamagic} Feats Huh? I thought we already had that feat; Quicken Spell, Silent Spell, etc etc.

Monster Class Levels were actually from 3.0's Savage Species, but I still cannot stand them. There are SOME cases where I think they might work, but not many; mostly it seems like powergamer Hell. I DO like the level system for a few things such as Lycanthrope templates and other templates that might be gained in-game; only over time would a character develop and master his new abilities. I might also go for an occasional "immature" creature just entering the game as a beginning-level 1st level character; however, it does not make sense that such a creature could just "spontaneously" mature over the course of a few levels. They should be stuck at that AGE until a certain period of time goes by; then they would mature as they grow and develop - just like any other person or animal.
 
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Altalazar said:
I wonder, after all this time, has any of this changed? Have more 3.5 rules found their way into games, or is it still the mix listed above?

Due to my school obligations of the past year and a half, I have had no time for gaming, so I haven't had the chance to do 3.5, though I have the books (I always have all the books).

I think this probably works to my advantage - though I did play alot of 3.0 from the time it came out to when I stopped gaming altogether, it has been long enough that the rules, while generally known, are a bit fuzzy in the details in my head - so when I do have time, I can pick up the 3.5 books and read and learn those rules and it will be like I never had to "convert" - almost like starting from scratch just with 3.5 rules.

So after more moons, how is 3.5 working out then?

For me, 3.5 fixed some problems I had with 3.0, but it also introduced changes I did not like. So now I guess we're playing 3.x - which is really the way it should be. Before 3E came out in 2000 we were still playing a highly bastardized version of 1E - god, that seems like eons ago already...Anyway, I digress.

For example:

I like the new Haste rule, but I don't like the new Scrying rules.
I like the reduced time on buff spells, but I hate the new DR rules.

Regardless of what I think or what others think, it's fairly obvious that most people are playing some amalgam of 3.0 & 3.5. Overall, I believe it's added a lot more texture to the game and has given us many many options in the way we craft our individual games.
 


Cbas10 said:
Weapon Sizing is great! Admittedly it adds an element of realism...
*goggle*

I guess it just goes to show that we all have very different views on the elements of the game. :D

I use about half and half. My favorite 3.5 rule is the new Swim skill. 3.0 Swim was a nightmare. 3.5's 2xArmor Check/Encumbrance is a great mechanic. I also like the new DR, bard, paladin (minus Pokemount), grappling.

Things I will never be happy with: a lot of the spell changes (did other DMs have problems with the duration on Invisibility?) weapon-sizing, "everything's a square" facing, mega-dwarves, the new power attack...
 

Zero, sippo, nada, bupkiss

Didn't switch, see no need, got the SRD, thumbed through, fell asleep, ignoring completely
 

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