FrogReaver
The most respectful and polite poster ever
Yeah, a little cumbersome. Just falls in-line with how each productive round is amplified at low levels, just like how the incremental (as needed) aspect of lay-on hands is more important when it comes to making a partial healing decision vs a wasted overkill healing decision and which one will be better to prevent lv1 novadeath. I still lean to the barb for prevention of alpha/nova death.. EVENTUALLY the monk gets surprisingly good at that aspect (just not Lv 1)
Only problem there is that as barbs lose hp they become less durable on the next round. Fighter/Paladins can heal so they can maintain their durability for a few rounds.
I think too often we focus on what happens at full resources only instead of seeing how durability progresses through the day.
Raging Barbarians would have to take I think 18 bps damage to have the equivalent ehp of a full hp Paladin.
That could easily be using both cure wounds spells given loses for overheating.
If rage was always up and it was just bps damage types being encountered I’d give the barbarian an advantage just due to being more durable in a single round.
But rage may not be up, start of combat, out of uses, some control effect stopped it or the damage may not be bps.
For those reasons it’s hard for me to say barbarian is more durable overall at level 1. I think we can say he often will be.