IamIan said:
now please excuse the crudity of a few minute character... but ....
Fine... first the power of the monk as i have tried to say is not that he always beats everyone at everything but that a monk can multi-task well or can specialize in several ways to beat other classes... the class gives far more options to specialize or mutli-task....
Now if we are going Monk vs Fighter... a Specialized Monk will do better than a Multi-Tasker...
Also So one of the Monk's Best Specialties is Grapple and it is good against most classes... exception being Barbarian Grappler...
AC Specialist monk is a different Build.
Grapple is d20 + Bonus & the Bonus is = Str + Base Attack + Size Modifier
All Core Races are Medium Size
1/2 Orc Gives +2Str but -2 Int -2 Cha so I choose 1/2 Orc from Core Races.
Best Attribute should be Str 18 16 Points
How About Dex 13 5 Points
How about Wis 10 1 Points
How about Con 10 1 Points
Char 9 , Int 9 0 Points
brings me to 23 Points just over Challenging by DM Book
Racial comes in
Str 20 Dex 13 Con 10 Wis 10 Cha 7 Int 7
10 Character Levels
Str 22 Dex 13 Con 10 Wis 10 Cha 7 Int 7
If you want 49,000 GP
+6 Str Giant Belt 36,000
Brings Str up to 28 and leave 13,000 GP
Boots of Speed 12,000 Leaves 1,000 GP .... and gives Haste 10 Round / Day
250 GP for Potion of Enlarge leaves 750 GP
Lv 10 Monk will have
Base Attack +7 / +2
Base Save +7 on all
+2 Monk to AC
+30 Speed so up to 60 With +30 Haste = Speed 90 up to x4 = 360 feet per round
d10 for unarmed damage +9 Str so d10+9 Damage
Base Flurry of blows +7 / +7 / +2
Heal 20 HP / Day Wholeness of Body Su
Bonus Feat Improved Grapple
Bonus Feat Deflect Arrows
Bonus Feat Improved Trip
Lv1 Feat Dodge
Lv3 Feat Mobility
Lv6 Improved Initative
Lv9 Spring Attack
HP ~50
AC base 10 + 1Dex + 2 Monk = 13
Str 28 Gives +9 to Melee and Grapple
Melee +16 / +11 or Flurry of Blows +16 / +16 / +11
Grapple +7 + 9 + 4 = +20 Grapple Another +4 Size if Enlarged as per Potion = +24 Grapple
I would put this monk up against a lv 10 Fighter any day
And this monks goes in and Grapples The Fighter making Armor / Shield Useless... unless Fighter can break Grapple He isn't doing anything other than getting hurt...
At a Speed of 90 The Monk could also easily use Spring Attack and Stay 45 feet or more form the fighter while attacking and not provioking attacks of opertunity.... but Graple is better
Your monk has a crappy AC for a 10th level character, and lousy hit points - 45 on average. A typical 10th level fighter would eat him for lunch and then some. Heck, even a non-archery specialized fighter might be able to make a pincusion out of him with that low of an AC and minimal hit points. All the fighter has to do to negate most of your stuff (spring attack, grapple and so on), is make sure to ready an action to attack you when you run up to him.
The fighter has a BAB of +10, his Strength is probably 24 or so (start with 16, two level bonuses, add a +6 Strength item), so his attack routine would be +17/+12 without considering magic weapons or feats. Using a greatsword, he deals out 2d6+10 points of damage. Give him, say, a +2 flaming greatsword and he bumps up to 2d6+12+1d6 (22.5 average) per hit. With one readied action, he, in all probability, cuts your hits points in half with a single stroke.
And since he went with a more reasonable build and took 14 Con, he has, on average 75 hit points. Now, do you really want to grapple the 75 hit point guy with your 22.5 hit points remaining monk and hope you can keep him occupied long enough to avoid him getting just one more hit on you? God forbid he pumps up his initial hit with Power Attack or gets lucky and scores a critical hit with his greatsword, you might very well die on his first attack.
In the end, "mano-a-mano" comparisons are silly though, because D&D is a team game. In most combats, while the monk is busy trying to grapple the fighter, his buddy the cleric or rogue will be busy trying to stab the now AC 10 monk to death. Given the monk's low hit point total, he has no business being anywhere near melee.