That's not identity though? Everyone uses weapons, everyone's good at combat, over half the classes in the game use magic?
What is the Fighter and Wizard's unique identity? What makes them the Fighter and the Wizard? Fitting in everyone isn't unique
Oh? Can a Paladin fit in everyone? Can a warlock? Can a druid?
Seems like, if you require "uniqueness" to feel like there's an "identity" (and I wholeheartedly disagree/refuse to accept that premise), Fighter and Wizard "fitting in everyone" meets that criteria.
Most of the classes in the game use magic. It isn't their identity.
Pretty sure a warlock or druid or sorcerer, for that matter, would disagree that using magic isn't a crucial part of (or even the base necessity for) their identity (whatever level/degree of identity that may be).
Its why the How you use magic comes into it, and that's the wizard's one defining thing that gives them flavour. They use magic through a book. All those other descriptions you've put down? Those are so different they should be unique classes, not slammed together into one. Its losing any identity of having those unique features together.
I truly don't comprehend what that last sentence is supposed to mean. It's fine. You don't have to explain. I'm just saying, I'm not getting what you mean....other than you seem to think everything that is slightly different counts as "unique" - which equates as "identity"- and deserves its own class.
I don't just play D&D, I also play other video games.
So, irrelevant to this discussion of D&D classes, then?
And y'know an old favourite of mine? The Soul Calibur series, -snip-
I recall liking Soul Calibur, too, bitd/once upon a time.
That is identity. Getting into combat and breaking heads is what every single class in the game does. That isn't an identity and it sure as heck isn't unique to the Fighter. It needs somethign that's unique, that's its own, so it has an Identity. So it means something to be a Fighter.
So doing the damage, defending your companions, leading the charge (in many cases), giving as good as you get, taking more hits than others, and doing it all WITHOUT magical powers or invoked deities or loosing your mind with rage or mystical martial arts... Just your weapons of choice, your brawn (and possibly a bit of brain/tactics/"strategery"), your improving skill/experiences in battle....none of that "means something" as far as being a fighter?
That's not "unique" because other classes in the game engage in combat also?
I really don't have a response to this...that wouldn't get me in trouble, I think. So I'll just keep my thoughts here to myself.
Fluff is completely material to the identity of the class. Its what makes it breaks a lot of them. Its what turns druids from "I can turn into animals" to "I know the old ways forgotten by civilisation, I hold the raw force of nature". Its what makes sorcerer from "I'm like a wizard but more different" to "In my blood is magic itself, it is my birthright, and I will harness its strength to defeat my enemies"
Hahaha. That's just using flowery language to explain the same things. Doesn't make anything "more unique" and generate "more identity" than any other class. But, fine, maybe this will help you understand where I'm coming from...
"I drove myself on, as far as I could, to the brink of my own annihilation. None remained standing before me. Beneath my boots, a mire more blood than mud. Only my trusty battle axe kept us from a gory end on the orc horde's blades."
"I have devoted my life to unravelling the secrets of the cosmos, itself. I harness and direct the hidden and occult. The energies of the elements, the forces of eternity, the creatures of the farthest abyss, mine to control. Would you make yourself my enemy? Think carefully."
There. "Identity" (for some), I guess.