Shard O'Glase
First Post
WizarDru said:So, to summarize then, the reason that Final Fantasy I-VI are better is because of the story, and not mechanical reasons (other than a lack of new design elements or features), is that it? Because it sounds like a dislike for individual characters and for story turns is the main complaint....which is fine, I just want to make sure that I'm not missing some major game element problem.
well for me its not that the early ones had good stories because I'm not sure if the really early ones even had a story. Its 3 things 1 the mechanics for combat and out has seen far too small of an update, we really should be able to see the monsters before the fight for example, the wierd forced 3 person party where people have to hop out if you sub someone else in or change to the uber dressphere in 10-2 that has 3 parts means your other 2 party memebers run off the screen. All this is fine originally, but they have had the time and the tech to improve things.
2 the stories have become painful to participate in. FF8,10,10-2 and on a lesser scale 9, I would of enjoyed on a much higer level if they made it a powerup fighting game with 0 story. At least in 10-2 you can fast forward through the conversations and if you hit pause can skip the movies.
3 the incredibly story railroad feel of the games can't be forgiven anymore, we have the technology where this shouldn't be in any rpg games.
A lot of things if I look back on the old FF games and compare them to the today ones would be bad, but that's without paying attention to what number they are on in the series and how old these games are.