Xath said:Wow. Frankly I'm amazed at this statement. I would go to the point that saying that anyone who thinks a core class is a Stereotype is suffering from a severe lack of imagination. Sure, there are stereotypes for each class, but that doesn't mean that the rules limit you to playing them.
For example, Batman, for all intensive purposes is a paladin. No, he's not the shining mail, god worshiping, smite-all, stereotype, but he is a paladin.
Xath said:As for Bards (and here is where my real gripe comes in). Bards were specifically designed to give the most diversity in play. They are one of my favorite classes. Sure, there is a stereotype of the all around incompetent, who spends valuable skill points on singing. But you know what? Spending those skill points on Perform didn't keep my bard from having at level 10, having a bluff check of +49 (with glibness). I specialized my bard. She's really good at lying, and infiltration. A natural spy, as it were. And when she spends points on song, it's because it's just as much ROLE playing as ROLL playing. But bards are diverse enough that you could make a bard with no musical talent at all, no dancing ability, and no acrobatics. A storyteller is still a bard performance type. You could make a Noble have a bard class and have it still fit in with the character.
Bards are incredibly diverse. You can do almost anything with them.
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Li Shenron said:Is there any PHB core class that just doesn't inspire you at all, or that you feel like its strategies don't appeal your much? I have always said that I wanted to try ALL of them early or late, but after 3 years of gaming I noticed that there are some that I have lost interested in without even trying: the Monk, the Barbarian and the Paladin.
Druid and Ranger I would gladly try once, but there is always someone else playing one and I don't want to overlap. However I think that there is not much space to customization here, and I probably play them only once (like I did with a Bard).
Here I am mostly talking about playing a class either in single-class characters or at least being the main class of a multiclassed characters. For example, I could easily take a couple of Barbarian levels to give a Fighter a savage feel, but the point is that I will just probably never play a full or mostly Barbarian PC.
Nowadays, when I get to make a new character, I rather play again the same classes I played before, usually trying a different idea with feats or multiclassing or I aim to some PrCl, but I am always wishing to play one among Figther, Rogue, Cleric, Wizard or Sorcerer.
What about you?![]()
milotha said:What if I want to play a wild type fighter, but I don't want one of my primary class abilities to involve a blood frenzy rage. Am I going to choose to play a barbarian? Why don't I just play a fighter with a good con and medium int, take the fast movement feat that gives me +10 to my base speed, take a couple of levels of rogue if I really want uncanny dodge and trapsense and skill points?
Example: Suppose that I want to design a Mongul - nomadic, barbaric, horseback riding, arrow proficient fighter. You'd think based on the name that Barbarian should be the optimal choice. But those extra fighter or ranger arrow feats are far too necessary if I want to be killer with the bow. Were the Monguls know for their rage or their bowmanship/horse skills?
Why, oh why, did the designers make the Barbarian so narrowed?
When I say fighter in 3.X. Do you know what my character can do?
When I say Barbarian in 3.X. Do you know what my character can do. Yes, more than you would if I said I was a fighter. This is why the Barbarian is a SPECIFIC class, the choices are mostly made by the write up in the book.
Here I am mostly talking about playing a class either in single-class characters or at least being the main class of a multiclassed characters. For example, I could easily take a couple of Barbarian levels to give a Fighter a savage feel, but the point is that I will just probably never play a full or mostly Barbarian PC.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.