Leatherhead
Possibly a Idiot.
I tried playing through Torment and got bored very quickly. I pioneered on simply due to everyone heaping praise on it. I kept waiting for it to grip me in some way, but it never did. It just kept getting even more dull. I don't understand why people find it so compelling. It's neither original nor particularly clever.
If one considers World of Warcraft an RPG, which is a topic for another thread, then I would say that hands down it has the best story-line. I've never been into the story of WoW very much simply because the original campaign is very uninvolving. You're very much a witness to the story rather than a part of it.
Then the xpac (The Burning Crusade) improved things a little bit, but I tuned out 'cause it was aliens from outer-space to me (yes, I know that's not technically the case, but...) which put sci-fi in my fantasy and that's like putting orange juice on cornflakes to me (in other words, foul and disgusting, despite the fact that I just KNOW people are going to say, "yummy!").
However, with the advent of 'phasing' in the new game, even I got caught up in the story. It's very much improved the 'grind' of the game and turned the questing into a very cool and involving story-line where you are the central character of an evolving story.
To explain, phasing is essentially a clever way of making the game world interactive whilst working within the confines of a constant environment. Instead of changing the environment, it changes the characters PERCEPTION of the environment. Doing this allows the developers to focus the story on your character. The quests you undertake MEAN something, because to your character, the environment changes to reflect your success.
A good example is one quest chain where you have to infiltrate an enemy stronghold. You gain a few allies, cull a few of their number, and take on the big guy, and once you've done that, the entire area changes to become a base that is friendly to you and has vendors and NPC's and extra quests. Again, technically the area hasn't changed, only the character's perception of it.
The backstory to WoW is incredibly detailed. You might not think WoW is a CRPG, but you have to agree that the story behind it is pretty amazing.
WoWs backstory is rewritten far too often for my tastes. It is interesting in it's own way however, things like elves being mutant trolls are a nice touch.
But more importantly: Phasing is neat in concept, but horrible in practice. It is fun to see the world change when you are soloing, but trying to get a group to do anything while even so much as one character is in a different phase is impossible, defeating the purpose of a massively-multiplayer game.
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