Which Downloadable Module is ideal for starting a campaign?

Lord Zardoz

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I am a DM that has been without a steady group for some time now. However, it seems that I may have enough co-workers to actually start a game up once again. However, as I have found since working full time, getting a game going is difficult. Since the group is likely to be unstable, I would rather spend 20 dollars on a canned adventure and 2 hours or so customizing it then to spend more time developing an adventure then I would playing it.

So, given the following parameters, what adventure would you reccomend.

1) 3 to 6 players
About 4 people say they are intrested, and they may drag in others who are also intrested. But when it comes down to it, I expect to have players miss sessions as often as not.

2) 1st to 4th level
I want to start with low level characters, but I tend to be a bit brutal in combats as a DM. 1st level characters are too likely to bite it.

3) About 10 hours of play
I would like to finish the adventure in 2 or 3 sessions. I hope for 5 hour gaming sessions, but I expect to get away with about 4 hours of ussable time, and to have 1 hour of that wasted from people showing up late and / or pre-game table talk.

4) Downloadable PDF prefered.
I dont have a car, and I doubt my ability to get to a typical gaming store to buy the adventure. A Downloadable advenure solves those problems. Placing an order online is also doable, but unless they can deliver to Parksville BC in a short period of time, it is not a prefered option.

5) Campaign Independent prefered
If things go well, the adventure will be the launching point for my campaign. I am not intrested in running a Greyhawk or Forgotten Realms campaign, since I dont care for those settings very much. Anyway, I think that item 4 rules out both of those settings for the most part. If the adventure is associated with one particular campaign world or another, it is a viable choice as long as it has no campaing specific Nouns (Person, places, or Thing) as critical plot elements.

As you can see, I am a cynical DM about the players I am likley to have. But since I have only lived in town for about 3 months, and have never played with any of the potential players before, I think my cynicysm is healthy.

So, what do you suggest?

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There are a few:

I don't know if your group are newbies, if they are the Burning Plague free adventure on the WotC site's free adventure section is an excellent adventure, doable in 1 session, though. A similar adventure, also free, is the Wizard's Amulet, from Necromancer Games. The Wizards Amulet is also a single session one, though it acts as a lead-in to the Crucible of Freya print module (you could order that online and have it after you finish The Wizard's Amulet).

Idylls of the Rat King is a good, old-school module availble in Print and in PDF download. You can find it at the Goodman Games site or RPGNow.

Goodman Games have also released a second module in that series (Dungeon Crawl classics) by Mike Mearls, called the The Lost Vault of Tsathzar Rho. Don't know it but Mike Mearls is a pretty good writer.

Creative Mountain Game's module the Questus: Whispering Woodwind is shorter than the above, but should be good for a couple of sessions. It has a number of colorful NPCs, but I havne't run it. It's for 2nd level characters.

(I'll add a few more in a minute...)
 
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You can browse the Low Level Adventure Section at RPGNow. Nearly all PDF releases are sold there.

Also, there's also the option of downloading an old classic and using a conversion from the EN World conversion library or converting one yourself. If you don't have many older adventures yourself, they're all available at RPGNow in the TSR/AD&D classics section for download for $5.

Hope that helps
 
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Oh, you might give a try with DireKobold.com's customizable adventures.

If you don't know what it is, give the site a look. You pay a subscription fee and receieve regular adventures for download. There is a free trial of some sort. The adventures are customizable--you enter the party size, level, and some other variables and you get a tailored adventure.

I haven't tried them but I've heared good things about it.
 




So far so good...

Thanks for the info. To answer johnsemlak's question, my group is not going to be stacked with Raw newbies. All of the people I think likely to join have played in either 1st or 2nd edition. However, they will likely be new to 3rd edition. Also, if it matters, I will run the session as 3.0 instead of 3.5. I already have the 3.0 source books, and dont see much need to obtain 3.5 unless I actually have a group of players to use them with.

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