thecasualoblivion
First Post
I'm a 4E enthusiast, so I'll give a few comments in favor of it:
It can achieve all of the goals you laid out with a minimum of hassle. While there are only 8 classes in the core PHB, there are multiple ways to play these classes which makes for more options than you see at first glance. Out of combat abilities and activities are robust once you get a feel for how such things fit into the 4E system.
The issue with 4E in your case, and why I recommended 2E on your poll is that 4E involves some serious culture shock(saying that it is different from what you're used to is an understatement) and there is a significant learning curve to starting out. This learning curve disappears after a while, even to the point of not requiring the books anymore(3E never managed that), but it is there.
You mention houseruling, and 4E houseruling deserves a comment. Classes are built on powers, of which you get a few to choose from at most levels all the way up to 30. Creating new classes means creating a lot of powers. When looking at the system as a whole, it is both easy and difficult to houserule. The core system and philosohpies are very robust, and its very simple to create new things that conform to the core system/philosophy. On the other hand, the core system is so robust and specific that it is incredibly painful and messy to deviate from it. In other words, 4E is easy to add to, but difficult to change.
It can achieve all of the goals you laid out with a minimum of hassle. While there are only 8 classes in the core PHB, there are multiple ways to play these classes which makes for more options than you see at first glance. Out of combat abilities and activities are robust once you get a feel for how such things fit into the 4E system.
The issue with 4E in your case, and why I recommended 2E on your poll is that 4E involves some serious culture shock(saying that it is different from what you're used to is an understatement) and there is a significant learning curve to starting out. This learning curve disappears after a while, even to the point of not requiring the books anymore(3E never managed that), but it is there.
You mention houseruling, and 4E houseruling deserves a comment. Classes are built on powers, of which you get a few to choose from at most levels all the way up to 30. Creating new classes means creating a lot of powers. When looking at the system as a whole, it is both easy and difficult to houserule. The core system and philosohpies are very robust, and its very simple to create new things that conform to the core system/philosophy. On the other hand, the core system is so robust and specific that it is incredibly painful and messy to deviate from it. In other words, 4E is easy to add to, but difficult to change.