Which element could D&D stand to lose more?

If you had to cut elves or psionics, which would you?



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I've grown to dislike psionics and excessive use of all races except for humans.
I'm with you on the excessive use of non-humans. I say this in the sense that in my current game, humans are far more common NPCs than any other race. (Except for that one time when Blackmoor was overran by evil Eladrin and Pixies, then the non-human to human ratio shot up. But that was a an anomaly.) I don't expect the party to reflect the game world's demographics.
 


I don't mind Psionics.

I actively dislike the proliferation of humanoid races in most RPGs.

So, goodbye Elves. Nothing personal, the Dwarves, Gnomes, Halflings and Orcs are next.

Cheers, -- N
 


My inclination wouldn't be to cut either of 'em. Instead I'd just shuffle them off into optional sourcebooks. In fact, elves (and all nonhuman races) would probably go in an optional section in the back of the Player's Handbook. I have nothing against demihumans and psionics per se; I know a lot of folks like them, and they're both fine in settings designed to incorporate them... I just don't like having them included by default.

However, I'm certainly not about to quit a job at WotC to save elves and psionics, so if I've got to pick, psi gets the axe.

I agree that one of the appeals of D&D is the vanilla fantasy with options for a DM to add sprinkles and modify as he or she sees fit in their world. Elves just seem to fit in a stereotypical fantasy world. If a DM chooses to build a campaign world without elves, then that's cool, but I don't think removing them from the general, base assumption is good.

...And now that I've read the rest of the thread, this statement is enough to make me change my mind and pick elves. Elves are NOT "vanilla fantasy," they are a very specific subgenre of epic fantasy in direct descent from Tolkien. Most original fantasy settings are devoid of elves. Conan didn't have elves. Elric didn't have elves (unless you count Melniboneans, and I wouldn't). The Wheel of Time, and the Song of Ice and Fire, and Earthsea, and Gormenghast, and the Dark Tower, and the Belgariad, and the Chronicles of Amber*, and Thomas Covenant... not one of them had elves.

Even when a work has faeries in some form, they're usually quite different from elves as we know them. Harry Dresden deals with faeries, but I wouldn't call them elves. Harry Potter's got house-elves, but they're not exactly prancing around with bows and ancient civilizations and tragic mortal-immortal romances**.

But because Tolkien had elves, and D&D imitated Tolkien, and computer games imitated D&D, now people regard them as some kind of standard and think every fantasy game world's gotta have freaking elves. And dwarves. And orcs. And all the rest of the Middle-Earth menagerie. They're a blight on the genre.

</rant>

[size=-2]*Technically, the Chronicles of Amber have everything and anything that a Prince or Princess of Amber can imagine. But to the best of my recollection, none of them took it into their heads to imagine elves over the course of the series.

**If there's house-elf slash fic out there, I really don't want to know about it.[/size]
 
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I voted Psionics. I don't particularly like psionics as a game element, but I don't subscribe to the whole "this SF element doesn't belong in my fantasy game" idea either. I just don't care much about psionics one way or the other.
 

I think one of the main appeals of D&D to a new player is the vanilla fantasy. Even I enjoy that aspect from time to time, and I've been gaming for more than twelve years. It's great for D&D to start with vanilla, and allow DMs to change things up for their campaigns as they see fit.
What exactly about D&D is vanilla? I propose that "vanilla" is only true in the paradigms of those who grew up reading D&D fiction and heavily D&D influenced computer games, like Warcraft or whatever.
 

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