Which Era?


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I like the Old Republic era (the games I've run have been set a century or two after the video games). You can have lots of Jedi, lots of Sith if you want them, pretend tech you don't like "hasn't been invented yet", avoid stompiing on canon... and I really liked the video games.
 

I'm currently running an immediately-post RotJ game that jettisons most of the EU, mainly 'cause that gets closest to the "running from Stormtroopers and shooting at TIE fighters" feel I wanted without having to incorporate "known facts of history" into the course of the game.

I expect that at some point I will probably run a Knights of the Old Republic game as well, just 'cause it's a very cool setting. :)

-The Gneech :cool:
 

I've played Rebellion-era (after the battle of Yavin) before, and currently am playing the New Jedi Order era (Yuuzhan Vong invasion). I find both are great, depending on what the feel of the game is.

If you like the feel of "shiny heroes" or swashbuckler types, against the system - then the rebellion era works well. The rebellion is powerful enough to give a good support arm to players, and the empire is busy enough that little flies like the players can slip through the net. But the NJO era is total-war-for-survival and very bleak and oppressive. Players failing a mission could result in millions dead and even a success could still end up in tragedy (take the battle of Ithor, where the New Republic won, but the Vong bio-bombed Ithor into nothingness anyhow). Here hope is bleak, but it also makes the players shine much more.

Ie Rebellion-era = small scale, light, fun feel.
NJO-era = large scale, dark, serious feel.

Other advantage is that in rebellion-era games there are few jedi left, and all in hiding. In the NJO the Jedi Academy is re-established and there's about 100 jedi, allowing you to do jedi-focused games with them not having to hide from the empire (though they are in an interestingly precarious spot between the unhelpful New Republic and the Yuuzhan Vong that single them out as their greatest threat).

I've just obtained the Force Unleashed campaign guide (in-between Episode III and IV) and it also has a lot of promise - like the rebellion-era game, but without the hope of the rebellion to back you up (thus a similar feel, albeit lighter, than the NJO).
 

Have to say it's a toss-up between the Clone Wars and Legacy-comic eras.

Clone Wars has a lot going on, and can allow for Jedi PCs with little fiddling. Legacy has the Empire and lots of Sith as villains.
 

I'm another who loves Knights of the Old Republic, and would definitely set a game there; second choice (or first, depending on what day you catch me), Legacy Era. Then, finally, Dark Times (between Order 66 and ANH).

The more room there is for GM invention and the less room there is to get swallowed by the "Big Heroes," the happier I am.
 

Alternate timeline.

No, really - it works great. Change one thing in the Star Wars timeline, and extrapolate. In my campaign, R2 and 3PO's escape pod was tractor-beamed into one of the Star Destroyers. My game is set about 5 years after that.

As a result, I ended up with Leia and Luke turning to the Dark Side, Vader and the Emperor in a power-struggle, and the Rebellion floating around in 3 (now 2) BSG-style fleets, since they need to keep mobile. After all, at least one Death Star is still around.

-O
 



Originally, I had a brief-lived game set during 18 BBY; 1 year after Ep. III. The PCs were going to help lay the foundations of the network that would rise & become the Alliance to Restore the Republic (diplomatic missions to get former Seperatists on the side of the Alliance; leading sabotage efforts on the Death Star; and perhaps even help setting up the chain of events that would lead to a copy of the Death Star plans onto the Tantive IV).

Then again, they would've dealt with an outside threat that, if left unattended, would threaten the galaxy far more than the Empire (or even make things more in the Empire's favor).

That game died off after a few sessions (long story—player issues).

Now, however, I'm trying to kick off a new game set during 2 BBY; right after The Force Unleashed, but before Ep. IV. Same basic idea, though the PCs will be "getting in on the ground floor" with the Rebellion. Focusing on throwing a mix of obstacles their way:
  • staunch die-hard Seperatists who want to see the Empire collapse (not replaced; just collapse, leading to galactic-wide chaos/anarchy);
  • Imperial forces loyal to the Emperor;
  • Imperial schemers seeking to overthrow the Emperor;
  • Dark Side Adepts in service to the Emperor, seeking out hidden Jedi (and perhaps even trying to find a powerful Force Sensitive who could take Vader's place);
  • Fringe gangsters working for their own nefarious goals (whether alongside the Empire or against it);
  • Sith heretics who've rejected the Rule of Two & seek to supplant the "ruling" Sith order with their own order (thinking more of a predecessor of Darth Krayt's Rule of One here);
  • Dark Side Force users of other traditions (not Jedi or Sith), and their own schemes;
  • as well as various villains with personal agendas against the PCs.

In any case, the PCs won't directly impact/alter the plot, though they could add to the basckstory of events, as well as achieve other big victories that are just as vital to the Rebel cause (just not featured in the films).

Have 2 players so far, & I'm looking for more. Really hoping this game takes off.
 

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