D&D 5E Which feat would you take

Which feat would you take?


Yeah GWM is too good. For the reasons you stated about taking a feat I would go Inspiring Leader. It is strong and gives you something unique.
 

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Of the options here, I would take Alert. GWM is too powerful in my opinions, and even as a player I would avoid it and SS.
 

I accidentally voted before reading the OP. However I still think Martial Adept is a good choice. A successfully parry or riposte can change the tide of an encounter.
 

Inspiring leader actually makes sense with the roleplay too, since he's military and of high rank. I guess I know which feats I'll grab on 8th and 12th :-)
 

I picked Tough because it doesn't give me retroactive HPs for the levels I've already attained (does it?)...

So picking it early is a bigger buff.
 

I picked Tough because it doesn't give me retroactive HPs for the levels I've already attained (does it?)...

So picking it early is a bigger buff.

The wording of the feat is very clear: you do get retroactive hp (as you call it) if you take the feat later on.
 


The correct answer is the feat that most supports the idea of your character and how he interacts with the world within the fiction of the game.
 


I can see how Inspiring Leader as a party bolster, is effectively better than tough, except for two things... it's temporary HP and it's only 2-3 times a day.
I'm going with Tough because it's permanent, but at level 8 I might do Inspiring Leader. It will depend on what THEY do, the Barbarian is gonna help with this. Then maybe I'll do GWM.

"Only" 2-3 times a day? You're aware that temp HP last until you finish a long rest, right? So you start off the day with a little pep talk to your party; later on, if someone gets damaged, you can pep-talk them again as long as there's been a short rest in between; anyone else who wasn't damaged just gets to keep their temp HP all day. As long as there's at least one short rest in your day it winds up giving you as many HP as Tough to each member of your whole party.

Your phrasing "only" makes me wonder if you are misunderstanding the temp HP to have a shorter duration than they actually have. Sometimes people make assumptions about jargon based on experience from other editions that misleads them about how things work in 5E--is that the case here?
 

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