mistergone
First Post
Bagpuss said:
I don't see how you can say Feng Shui is moored in its setting, the combat and skills, martial arts and magic can all be used without any ties to the setting.
From what I have seen and understand, the whole rules system is designed to have a specific feel to the game. I'm not saying it's a bad game. It looks like a great game. It's just that the rules it uses were specifically designed for Feng Shui. I don't want to have to strip them out and edit out all the "flavor" and setting-specific material. It's just a personal thing, like I have said, I don't want to buy a whole rulebook when I'm not going to use most of it.
Still looking... if it comes down to it, I might just use my own generic version of the old Saga rules, because while simple, the rules allow for a lot of "free-form action narration". I just have to finish revising and editing what I have.