James McMurray
First Post
Ok, so I'm trying to figure out the best controlled undead to use against my party in the arena, and I'm thinking about Shadows. Of course, now I have to decide whether to advance them or not.
Finally, if you know of something better, please let me know, as I relally want to challenge my group, and when they are prepared, they can deal massive damage (i.e. the Sorcerer will be swinging for 4d8 + 58 on 6 attacks!).
Thanks!
[EDIT]
The party is:
Human Paladin / Knight of the Middle Circle 8 / 7, Touch AC ~ 17
Half-Elf Bard / True Artist / Sorcerer 8 / 6 / 1, Touch AC ~25
Half-Orc Barbarian / Fighter 1 / 13, Touch AC ~24
Aasimar Sorcerer 15, Touch AC ~21
Human Ranger / Fighter ?/? (Total 10), Touch AC ~18
Human Cleric / Ranger 14 / 1, Touch AC ~20
Human Rogue, Touch AC ~22
Dwarven Wizard 14, Touch AC ~24
They will be incredibly buffed, as they know they will be in an arena battle. Overall, any Shadow less than 9 hit dice will be annihilated i a single hit. However, unless they have much greater hit dice than the 3 minimum, they will be easily annihilated by the cleric and Paladin if they decide to turn undead. I do know though that the two undead nukers are planning on focusing on the main enemy, an 18th level Necromancer.
Of course, any ideas fora better undead to bring would be appreciated as well. Keep in mind however that an antimagic field on the part of the party is a very real possibility, so incorporeal undead are a must. After all: incorporeal creatures are immune to weapons and magic while inside an AMF. Thus they could attack the caster of the AMF with impunity, and turn him into a spawn with its own AMF.
[/EDIT]
Finally, if you know of something better, please let me know, as I relally want to challenge my group, and when they are prepared, they can deal massive damage (i.e. the Sorcerer will be swinging for 4d8 + 58 on 6 attacks!).
Thanks!
[EDIT]
The party is:
Human Paladin / Knight of the Middle Circle 8 / 7, Touch AC ~ 17
Half-Elf Bard / True Artist / Sorcerer 8 / 6 / 1, Touch AC ~25
Half-Orc Barbarian / Fighter 1 / 13, Touch AC ~24
Aasimar Sorcerer 15, Touch AC ~21
Human Ranger / Fighter ?/? (Total 10), Touch AC ~18
Human Cleric / Ranger 14 / 1, Touch AC ~20
Human Rogue, Touch AC ~22
Dwarven Wizard 14, Touch AC ~24
They will be incredibly buffed, as they know they will be in an arena battle. Overall, any Shadow less than 9 hit dice will be annihilated i a single hit. However, unless they have much greater hit dice than the 3 minimum, they will be easily annihilated by the cleric and Paladin if they decide to turn undead. I do know though that the two undead nukers are planning on focusing on the main enemy, an 18th level Necromancer.
Of course, any ideas fora better undead to bring would be appreciated as well. Keep in mind however that an antimagic field on the part of the party is a very real possibility, so incorporeal undead are a must. After all: incorporeal creatures are immune to weapons and magic while inside an AMF. Thus they could attack the caster of the AMF with impunity, and turn him into a spawn with its own AMF.

[/EDIT]
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