Scratched_back said:"Right lads, we all need spider climb to get over there, and again to get back, gimme, errr, three days." As opposed to one day with the points system, y'know?
Psion said:I'd play using a well constructed spell slot system (heck, see my user ID).
I tried MANY spell point style systems in various homebrews, house rules, and other systems. In the final analysis, I came to the conclusion spell slots are simple and elegant, more comfortable to balance and allow power at the same time, and minimizes the annoyance of accounting varying costs.
tecnowraith said:WOW! Almost dead even for both. Wished I was able to add a poll. I do not think I can with the new softawre now.
Spell Points is 8 votes, Spell Slots is 7 votes, and Monte Cook's is at 1 (go figure).
If a moderator is reading this can you add a poll for me I forgot to or couldn't. Thanks
billd91 said:You either have to increase the spell point cost to include some element of the caster level or limit the power of the spell to a fixed amount. Then you'd have to include a higher level version of the same spell costing more points than the original to get the same effect as the spell slot's current system. Take a look at the 3E psionics for an example of the latter sort of design.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.