Psion
Adventurer
Kemrain said:No one's plugged Rangerwicket's Elements of Magic system?
What? Cyberzombie gets no recognition here?
FWIW, I recommended it in the context of "I'd rather use it than the dull generic spellcaster in UA."
Kemrain said:No one's plugged Rangerwicket's Elements of Magic system?
astralpwka said:Spell points. I hate the idea of being a wizard and to be so dependant on memorization. I want to cast what I want to cast, when I want to cast it...
Psion said:What? Cyberzombie gets no recognition here?
Mercule said:Agreed. I've taken to calling spell points "quantum slots" for just this reason.
My vote is neither. Anything that works on a fire-and-forget mechanic strains credulity. Anytime the limit comes into play, it immediately pulls back the curtain and shouts "this is a game!" The only reason to use slots or points is metagame balance.
I agree with Psion that slots are simple, but I disagree that they are elegant. They are clumsy. They are the easy way out for game balance.
I'd like to see a skills and feat based magic system. Something that made a wizard's library important to him, but didn't require him to lug it around with him. If you know a spell, you should be able to use it. I've got other 'wants', but those are the big ones.