Lonely Tylenol
First Post
GoodKingJayIII said:In addition, I'd give one bonus feat at first level, chosen from the Heritage feat list. Then at 15th level I was thinking of giving sorcerers access to a "domain" based on their heritage, essentially increasing their spell list across the board and granting them an interesting, unique power, much like the cleric.
I worry because the last little bit could put sorcerer over the top, but if I offer the domain ability late enough, it will discourage multiclassing and cherry-picking.
I give one of the Dragon Compendium lineage feats for free at 1st level. These provide what is essentially a domain to the spells-known along a certain theme, while restricting access to another themed group of spells, generally those with a particular descriptor.
I also allow sorcerers to gain a new spell level at odd-numbered levels, but they only have the spells known granted by their lineage feat, and only have the spells per day granted by their bonus spells due to a high Charisma. So a 5th level sorcerer knows one 3rd level spell, and can probably cast it once per day.
Also, they get a bonus feat which must be chosen from a list (generally metamagic, lineage, heritage, or reserve) at 6th, 12th, and 18th level. I don't give Eschew Materials for free, but I did rewrite the feat so that it essentially does what the BoEMII sorcerer's ability does: trade XP for costly components.
This has worked out okay for me.