EyeontheMountain said:This is one point I always see brought up. But how much time does it take to scribe all those scrolls? Ignore the money and xp, though for any spell where you want them to be equal in power to your memorized ones, the hit is heavy, especially in mid-high level games. Sure a scroll of mage armor made at first level is probably enough for most cases, a magic missle sure isn't.
Plus the obviouus point the wizard also has to choose what spell to scribe in the first place.
Factor in the actions in combat. Getting a scroll out of storage is not a free action in core, though I remember some way to do it in some book or another. A move action that draws AoOs is not cool in combat, especially if you have to do it several times.
Wizards really shine if the DM abhndwaves a lot of the annoying, time consuming aspects of their spellcasting, which is a major limiting factor on them. Between learning a spell (a day) scribing it (another day) Making a few scrolls of it (at least a day, depending on how your Dm reads the scroll creation rules) you have been sitting around a whole lot. Ifthe rest of the party and DM allow you too, then a big drawback ahs been negated.
EyeontheMountain said:This is one point I always see brought up. But how much time does it take to scribe all those scrolls? Ignore the money and xp, though for any spell where you want them to be equal in power to your memorized ones, the hit is heavy, especially in mid-high level games. Sure a scroll of mage armor made at first level is probably enough for most cases, a magic missle sure isn't.
Plus the obviouus point the wizard also has to choose what spell to scribe in the first place.
Factor in the actions in combat. Getting a scroll out of storage is not a free action in core, though I remember some way to do it in some book or another. A move action that draws AoOs is not cool in combat, especially if you have to do it several times.
Wizards really shine if the DM abhndwaves a lot of the annoying, time consuming aspects of their spellcasting, which is a major limiting factor on them. Between learning a spell (a day) scribing it (another day) Making a few scrolls of it (at least a day, depending on how your Dm reads the scroll creation rules) you have been sitting around a whole lot. Ifthe rest of the party and DM allow you too, then a big drawback ahs been negated.
Li Shenron said:If you play a restless game where there is no downtime, item creation is indeed not a good choice for anyone.
But you just don't have to play such a game, you can choose.
That said, Scribe Scroll is *excellent* for spells that can save your day once in a while, but is not so useful for combat spells. Teleportation spells to escape a dangerous situation, an extra Dispel-type spell to remove some bad curse, special healing spells (Clerics) to remove a not-so-frequent conditions, and things like Knock or Comprehend Languages are great in scroll form, because they are spells that you normally don't want to devote a slot every single day (since you need them only once in a while), but when you need them you really wish you had prepared them.
Frankly I don't understand why in the books it was suggested things like using Scribe Scroll for an extra Magic Missile, in case you run out of spells. It's not completely wrong, but IMXP it's not remotely the best use of scribing.
Li Shenron said:Also I want to point out that "easier to play" is NOT a balacing factor!![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.