My experience exactly. Pre covid, I was running two games and playing in two others, mostly monthly. More recently I've been playing in an online DF game but when the gm needed a break I started up a zombie apocalypse game with the same group One of the main reasons GURPS is my system of choice - no need to teach a new game, just added rules for guns and inventions.
I have the FL box. I never get to use it for some reason. Too many games.I play in a regular Forbidden Lands game (my favourite Free League game so far).
Depending on how things go, I might join a Symbaroum campaign in the near future.
I might also run some OSR stuff, most probably Hot Springs Island - but I'm unsure if I will run it with an actual OSR game (then probably Whitehack 3e) or also using Forbidden Lands.
Mouseguard is neat. Thinking about some day using it for a Mrs. Frisbee and Rats of NiMH style game.GMing
3 * Dungeon World
1 * monthly Torchbearer
(And if it counts because action adventure tropes + a lot of D&Disms) 1 * Mouse Guard for a friends 3 daughters when I make it over to his place ( 1.75 hour drive)
Which non-D&D fantasy RPG do you currently play?
I currently play Fantasy AGE. Ten three-hour sessions so far. We like it.
Its based on Fate Core with modifications to suit the genre. Being technically GM less it is very structured and has many aspects that feel boardgamey in its approach. That includes the setting which is also tightly linked to the rules with the Empire as the main antagonist and 5 potential allies available each with usable resources and a challenges. In effect it also makes heavy use of the “create an advantage” action to create Campaign and Scene Aspects which feel like resource cars to be used throughout the game.Really curious about WotA after quickly googling it. Does it use a mix of Fate Core and Accelarated? How crunchy is it?
I dunno how GURPS is these days, but compared to '90s and early '00 editions of GURPS, SWADE is also much more accessible rules-wise, easier to work with as a DM, and a lot harder to "break".The key difference is that SWADE is a bit more pulp and fuzzy, whilst GURPS is a bit more gritty and sharply defined.
That depends on what you're trying to modify. The combat system is, indeed, tightly engineered, although significant parts of it are optional. The magic systems are much easier to modify, as are social interactions, equipment, and skills.The way I would describe it is that GURPS 4e is a tightly engineered game. Whilst that is a positive in many ways it also means that if you push here it can have unexpected and undesirable effects there. Balancing the changes can be tricky and time consuming.