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Which non-D&D fantasy RPG do you currently play?

pming

Hero
Hiya!

Again, "currently" is a bit of a loaded word...but if we did manage to get together in person...

Powers & Perils (set in my own campaign world) is the clear winner. After that...hmmm.... probably have to be Dungeon World followed by Dominion Rules (a free RPG system).

^_^

Paul L. Ming
 

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Jaeger

That someone better.
...Powers & Perils (set in my own campaign world) is the clear winner. After that...hmmm.... probably have to be Dungeon World followed by Dominion Rules (a free RPG system).
Powers and perils?

As in the Avalon hill boxed sets?

How does it play? What is the system like?

I’ve never come across anyone who has actually played it before!
 


pming

Hero
Hiya!
Powers and perils?

As in the Avalon hill boxed sets?

How does it play? What is the system like?

I’ve never come across anyone who has actually played it before!

Yup, that's the one. Here: Powers and Perils - Index (and yes, 'we' have permission from...well, it's a long story, but bottom line... as long as it all remains free, Hasbro is cool with it).

I tell new P&P Players that it's a "Light Bulb Moment" RPG. That is to say that when you first start reading and making a character, you will likely be confused. Maybe a little, maybe a lot, but you will be confused. Then, at some point in the process, or in the first session... BING! A light bulb goes off over your head and everything just sort of falls into place.

The system is d100 based, and your chance to succeed is based on several factors; they type of check (Characteristic/Stat, a "Normal" skill, or an "Or 80" skill). A difficulty is assigned to the task, and that gives a multiplier to the Char/Stat, Skill rating to get the chance. For example, if making a single, simple Strength check of, say, "Difficult" rating, you simply multiply your current Strength by x1. That's your percent chance. The ratings are Easy / Moderate / Difficult / Very Difficult / Impossible. If the call was for a Strength + Stamina (two Characteristics/Stats), then a Difficult raging is actually /2; meaning add your Strength and your Stamina together, then divide by 2. If it was a three stat check, say Strength + Stamina + Willpower, a Difficult rating would be /3.

Skills are of the same style; a skill is "Normal" (a lower number for a rank), or an "Or 80" (closer to a percentage for a rank). A "Difficult" task for a Normal skill has you take your skills level (called an "Expertise Level", or "EL") and multiply it by 5. The same difficulty for an Or 80 skill would be /2. (e.g., a Normal EL of 6 would give you a 30% chance; an Or 80 EL of 44 would give you 22% chance).

As I said...confusing, but at some point it 'pops' and makes sense. For example, combat skills are always Normal, as are Spells. Oh, each Spell is, effectively, it's own "skill". In fact that's one of the beauties of P&P, imnsho. Everyone in the world has a CEL ("Combat Experience Level"); this is your 'level as a fighter', to use D&D'ish terms. This represents your experience at fighting...how long, how many battles, etc. Those that can cast magic also have a MEL ("Magic Experience Level"), which is the same idea, but for using Magic. Each weapon you use has it's own EL ("Expertise Level"...your skill level in that particular weapon). Same with spells...each spell has it's own EL. This allows a character to be highly Experienced...say, a 14th level CEL...but if he's never used a Quarterstaff before, he's going to suck at it and have an EL 0 rating. He'll still be hitting fairly often...he IS 14th level!...but he will have less capability to adjust his fighting style with it (meaning he has 0 'points' to either use for offense or defense). But the 5th level CEL warrior who is an expert in Quarterstaff, say EL 9, may have a lower 'base' chance', but he can choose to divvy up 9 (his EL) points between Offense and Defense. This 'small' adjustment can make ALL the difference in the severity of a hit.

Spells...same thing. High level wizard that's never cast Fireball in his life? EL 0 in Fireball; pretty weak. But a pyromancer who has little Experience, but is EL 7 in Fireball? Ouch!

The overall "feel" of the game is a strange mix between classic "Swords & Sorcery" (think Conan, Lankhmar, or even Dark Sun)... and "Classical Fantasy" (like the old movie Legend, or more classical medieval wivestales... like 'fairies live in toadstool rings' or 'iron burns the skin of elves', etc).

It's a very fun and rewarding system...even if it takes a bit of getting used to. Once you do 'get it', however, everything falls into place and makes sense. Definitely worth the effort! :) Go DL the rules and try it for yourself. Or join the mailing list and ask questions. We don't do a lot of talking, but we all love the game and are happy to answer any questions. :)

^_^

Paul L. Ming
 

Jaeger

That someone better.
Here: Powers and Perils - Index (and yes, 'we' have permission from...well, it's a long story, but bottom line... as long as it all remains free, Hasbro is cool with it).

Dude that's crazy!

I clicked on the link and browsed for a bit - mad respect for making the game play!

My Dad was a big wargamer, (Massive AH/SPI collector) so when I was really young I had access to everything AH produced including their RPG's.

Powers and Perils looked sooo cool. So incomprehensible to ten year old me.

Turned to Holmes blue box D&D. Never played that according to the rules either LOL.
 

pming

Hero
Hiya!
Dude that's crazy!

I clicked on the link and browsed for a bit - mad respect for making the game play!
Yeah...I guess you could say we are a bit of a "prolific bunch" when it comes to creating stuff for the game.

The short history of the site: Wout Broerer (I always mess up spelling his last name) started it back in the...late 80's or very early 90's iirc (basically when the net started to become more mainstream and not just "AOL", "CompuServ" or whatever). Avalon Hill was contacted and asked about it; AH basically said... "Huh? What? We own that game? Oh...right...whateve's. Go for it" (they were in the process of winding down all their RPG...and, it turned out, most other of their games). Then TSR bought AH. So TSR was contacted. Or we (I say "we" as a community, not that I had any direct involvement other than my own personal emails to them about purchasing the rights to P&P...I never heard back... :( ).......uh...oh... yeah, we did hear back from TSR. Eventually. It took a LONG time, but for TSR to not issue a "Stop or we'll sue!" letter was telling. Turns out, the lawyers at TSR didn't even HAVE a record of TSR owning P&P! O_O They did, of course, but they didn't know it. So...they basically said "Oh, that game? Pffft! Whatever...just don't sell it". Ok, great! The site grew. Then WotC bought TSR. Same thing....we tried contacting WotC about it..."What game now? Huh? We own that? Yeah, whateve's. Just don't sell it". Then Hasbro bought WotC. Same thing.... this time, it took, iirc over a year, or was it two?, for us to get an answer. And this was WITH the help of the games creator, Richard Snider. I'm not sure on the details, but I think Richard had certain rights to the game still residing with him. Because of this, Hasbro basically said the same as every other owner... "Huh. Ok. Whatever. Just don't sell it".

And here we are now. Almost 40 years since P&P was created (1983). Richard, before his passing (RIP, Richard, :( ), was working on a "2e" of P&P, with direct input and help from all us fans. It (v2) is still being worked on by the fans of the game in memory of Richard. It is available on the site as well, fyi.

There may not be a huge following of us, but there's enough to keep stuff interesting every now and then and to keep additions, changes, etc flowing. Just check out the "Players" list at the top of the site.

Again, any questions, join the Mailing List or even the Discord. There's virtually zero "fighting/arguing" that goes on...mostly just comments, suggestions and questions. Very friendly! :)

^_^

Paul L. Ming
 

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