el-remmen
Moderator Emeritus
Absolutely none of the 'H' modules, though I remember going to the Forbidden Planet in the city, back when they had a basement full of back issues of comics and gaming stuff and looking at H1 and really wanting it - but I always walked out with something else instead.
I ran L1 in my Aquerra "The Oath" campaign and it was a whole lot of fun, though 2 PCs were killed, and I cut out the whole charm/curse room in the lower level.
I ran L2 (which I owned before L1) way back in the day, and I still own it - but while when I first ran it it taught be a lot about running a mystery adventure, looking back at it nowadays it seems pretty pedestrian and doesn't take into account divination magics that can make the mystery less mysterious. Maybe I'll look it over again. I need a good urban mystery adventure.
N1 is perhaps the best D&D adventure of all time. I love it, and I also ran it for The Oath campaign - all the PCs but 2 died.
N2 is another great one, though my copy has a misprint. The outside cover/map reads: "4 to 6 characters of levels 1 to 4" , but on the inside front cover it says "Adventure for 5 to 10 characters of Levels 4 to 8". I always ran it for 1 to 4 and the PCs would get crushed. I also played in it once.
Anyway, I not only ran it twice in Aquerra (one group failed and then years later in another campaign set slightly back in time, the current PCs were able to intersect with the events of the first attempt (new players) - and the module became the seed for my homebrew's Kingdom of Neergaard, which is still ruled by King Edmund the Young to this day.
I both played and ran S2 back in the foggy days - but hope to adapt it and run it in Aquerra one day.
I ran L1 in my Aquerra "The Oath" campaign and it was a whole lot of fun, though 2 PCs were killed, and I cut out the whole charm/curse room in the lower level.
I ran L2 (which I owned before L1) way back in the day, and I still own it - but while when I first ran it it taught be a lot about running a mystery adventure, looking back at it nowadays it seems pretty pedestrian and doesn't take into account divination magics that can make the mystery less mysterious. Maybe I'll look it over again. I need a good urban mystery adventure.
N1 is perhaps the best D&D adventure of all time. I love it, and I also ran it for The Oath campaign - all the PCs but 2 died.
N2 is another great one, though my copy has a misprint. The outside cover/map reads: "4 to 6 characters of levels 1 to 4" , but on the inside front cover it says "Adventure for 5 to 10 characters of Levels 4 to 8". I always ran it for 1 to 4 and the PCs would get crushed. I also played in it once.
Anyway, I not only ran it twice in Aquerra (one group failed and then years later in another campaign set slightly back in time, the current PCs were able to intersect with the events of the first attempt (new players) - and the module became the seed for my homebrew's Kingdom of Neergaard, which is still ruled by King Edmund the Young to this day.
I both played and ran S2 back in the foggy days - but hope to adapt it and run it in Aquerra one day.