Which of these would you like to see in 2015 from WotC?

Which of these do you most want to see from WotC in 2015?

  • An Open Gaming License

    Votes: 467 55.9%
  • An electronic tools suite

    Votes: 208 24.9%
  • A Forgotten Realms setting book

    Votes: 160 19.2%
  • Another established setting book

    Votes: 214 25.6%
  • A brand new setting

    Votes: 107 12.8%
  • Another genre (sci-fi, modern, horror, etc.)

    Votes: 69 8.3%
  • A book of new rules

    Votes: 97 11.6%
  • A book of new monsters, spells, or gear

    Votes: 135 16.2%
  • An adventure path

    Votes: 140 16.8%
  • Magazines in print (DRAGON/DUNGEON)

    Votes: 178 21.3%

Hiya!

I would have voted for "Other"...if it was a choice.

My "Other" would be to see them do a roll-out of 1e-style adventure modules. Basically take the old 1e modules and do EVERYTHING like that, but for 5e rules. As an example, take L1: The Secret of Bone Hill. Now just sub all the 1e stuff with 5e stuff. Done. Same layout, style, etc. (re: no glossy pages, no full-color art, unattached cover, about 30 pages long, etc). See what they did with Hoard of the Dragon Queen? Pretty much do the opposite of that. :)

^_^

Paul L. Ming
This. EXACTLY this!
 

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My "Other" would be to see them do a roll-out of 1e-style adventure modules. Basically take the old 1e modules and do EVERYTHING like that, but for 5e rules. As an example, take L1: The Secret of Bone Hill. Now just sub all the 1e stuff with 5e stuff. Done. Same layout, style, etc. (re: no glossy pages, no full-color art, unattached cover, about 30 pages long, etc). See what they did with Hoard of the Dragon Queen? Pretty much do the opposite of that. :)

I already bought them once!
 

The main thing I want to see isn't on the list and that is electronic versions of the rulebooks (pdf or whatever).

After that then lots of non-AP adventures so maybe Dungeon Magazine (but not print).

Number 3 would be another genre so I guess I will vote for that.
 

I'll take the magazines.

Though I see no prospect of them coming back in print - that ship has long sailed. In fact, even in the parallel universe where Paizo's license was renewed and they remained in print, they've probably stopped by now.
 


A brand new setting gets my vote. My interest in 5e is currently lukewarm. A brand new setting at least as innovative as Eberron was for 3.5 is what could pull me in.
 

A good license (loose enough to allow for third-party support without, not so loose as to allow someone else to yoink the game from them, and not designed to freak out about third party products targeting an adult market) is a thing I would love to see, and it could really help 5e.

WotC has already said that they don't want to publish many rule books, so as to avoid option bloat. A good license would allow third party support for additional rules content, as well as settings and other stuff. This would let WotC continue to focus on adventures (either produced in-house or by contracted writers) and a limited set of books.
 


If I were to pick one it would be the OGL, in a form that allows WotC to concentrate on their core competencies while third parties fill the gaps.

In particular, I'm thinking they could open up electronic tool development somewhat under the licence, allowing multiple developers to have a crack at it rather than trying to sanction one comprehensive tool suite to rule them all that will never see release.
 

Some new system of spending money on equipment and more details about strongholds and other money sinks in the game.
WotC completely dropped the ball as far as the rewards curve goes as, with magical items being rare (still wasted a lot of pages on them), the only reward is gold but there is hardly anything to spend it for. The best mundane equipment is available right from the start or in the first few levels (unlike in Shadowrun or Traveller where upgrading "mundane" equipment with money was part of character advancement as much as XP was) and there are hardly any money sinks in the game. The lifestyle expenses are incredibly low compared to the money an adventurer makes and big ticked items like strongholds are thrown into the book with no further rules and guidelines of how to handle them in game.
 

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