Kill them and take their"The gods are walking the earth!"
Great... what the hell do you expect me to do about it?
Kill them and take their"The gods are walking the earth!"
Great... what the hell do you expect me to do about it?
I think there’s a way to do this well, and that’s when there are good reasons and bad reasons for both/all options, rather than both/all options just being crap.A lot of CRPGs love this one of late. "Surprise! There was no right choice!"
Tropes are not bad. Tropes are not good. Tropes are tools.There's no such thing as a useless trope. Story beats only become tropes when they're powerful enough to become fixed in the audience's imagination. What's bad is lazily executed tropes where they're thrown in without proper setup and context, or are an amateurish imitation of the surface details without any understanding of the meaning or intent behind them.
Any trope* can be good if used with proper thought on the implications and how it impacts the specific characters of the story and what unique new resolutions that creates. Any trope will be tired if used by blind route and jammed in headless of the rest of the story.
*Exceptions exist for the "aged poorly" principle, which is less about a trope being played out and more about social standards having shifted over time.
Don't worry.I wish I could meet in a tavern.
Yeah, the whole "disability and/or disfigurement = evil" trope can go away.The evil albino? That one shows up as recently as Icewind Dale: Rime of the Frostmaiden.
Tropes are not bad. Tropes are not good. Tropes are tools.
I have a different opinion about that, but the forum rules prevent me from expressing it.Along with capitalism and nuclear fission.