Mind of tempest
(he/him)advocate for 5e psionics
and what is a monster? a chimaera or slithering tracker sure but the more humanoid they get the harder they are to see as pure evil, let's face it drow are not made of evil they are a subtype of elf who happens to have an utterly hostile destructive and pointlessly malicious culture but they are not monsters.In a world with literal monsters, if a monster walks into town it's not racist to be wary. It's called "survival".
Which leads to the trope that I think needs to die : if I have some aspect of my game that you don't approve of that works for me and my group that we're engaging in bad-wrong-fun.
Be up front about what kind of game you run when inviting players and accept that not all games are right for you and vice versa.
but my point is orcs have kinda in popular culture stopped being just monsters anymore, I am not going to stop you using them that way but know your perception of them is getting less popular over time now whether you should care is a whole other question but know when it comes to the big community things that you position seems to be getting less common.Orcs are whatever people want them to be at the time. Always chaotic evil, walking fungus, an oppressed minority... We can do whatever we want in our games, and "people" can go cry badwrongfun in the timeout corner forever. I couldn't care less what "people" think, and neither should you.
I didn't say to play an extraplanar setting. I said when designing humanocentric settings, where boring old humans are the only option, then I use magical bloodlines to replace fantasy races. Just as much special snowflakes, but cheaper makeup budget.
yeah, the exotic bloodlines would not have worked well, honestly, a more down to earth system would have worked better, the setting was well made but not my type.
plus I do not want my characters races to be uncommon, I just hate being human or playing one.