Shadowdweller said:Funny. I play arcane casters almost exclusively and it's been my experience that, barring exotic races with bonuses to the casting stat, halflings make the very BEST arcane casters.
Because, given reasonable precautions (+CON boosting items, spells like False Life, companions to hide behind) HP really isn't so much of a limiting factor as INITIATIVE.
(And also some of the bread-and-butter measures of arcane power DO in fact use attack rolls: Enervation, Disintegration, etc)
Having played a halfling caster, I can say: Darn Skippy.
Slow movement was never a problem with Fly on me. And the fact that I had more Dex than Cha was of precious little concern when using Scorching Ray (all ranged touch, no save). Having a healthy initiative boost was good for tossing out Haste on my allies before they went charging off to their almost certain doom, too.

After using a halfling, I can't imagine taking, for example, an elf wizard into combat -- -1 to AC, to attacks, to all saves... and why? So I can use a longbow if I run out of spells? Really folks, if I'm out of spells, I'm out of combat and the $50 I might spend on a bow because I can't get any wands for that price isn't going to make it any better.
Cheers,
::Kaze