D&D (2024) Which races would YOU put into the 50th anniversary Players Handbook?

If the argument for fixed racial ASIs depends on making sure new players are imagining elves correctly, then I think the debate is well and truly over.
100% agreed.

If "imagine it correctly" were the standard, D&D would never have come into existence. Nor, for that matter, would Tolkien's work, which is the basis for at least half of the tropes (especially regarding races) that D&D uses.

"Elves" are Keeblers, not willowy super-people relicts of a dying age.
 

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Which races would YOU put into the 50th anniversary Players Handbook?
Humans
Elves
Dwarves
Halflings
Orc

Then instructions and a menu of A, B, C where you choose from the lists to make whatever ancestry you want. Included with this is an explanation of how the previous traditional races were made, and exceptions for half-races.
 

Elves
Dwarves
Halfings
Gnomes
Orcs
Goblins
Tabaxi
Tieflings
Aasimar
Kenku
Kobolds
Lizardfolk
Dragonborn

No humans. Just no. Never again pls. Just homerule in the boring whitebread if you want

For serious reasons, I think it'd be a much more interesting game if humans were a rare or not considered a default assumed 'thing' in the world, and see what people would cling to and want in their characters then.
 




If the people you play with build elves with "no traits in common" with what you think elves should be like, maybe your friends don't share your opinion on this? If that's the case, do you really want to force them to adhere to your aesthetic.
I am not @Moongsong. However, myself, if If I have built setting and defined cultures they will need to adapt their view! (which doesn't mean we can't discuss an elf raised by another culture)
 

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