Which spell school should (Healing) spells be in?

Which spell school should (Healing) spells be in?

  • Abjuration

    Votes: 0 0.0%
  • Conjuration

    Votes: 5 7.9%
  • Divination

    Votes: 0 0.0%
  • Enchantment

    Votes: 0 0.0%
  • Evocation

    Votes: 1 1.6%
  • Illusion

    Votes: 0 0.0%
  • Transmutation

    Votes: 7 11.1%
  • Necromancy

    Votes: 45 71.4%
  • Something Else

    Votes: 5 7.9%

Necromancy, because necromancy is unfairly maligned and in my opinion should be considered to by magical biology. Animate Dead causes controled muscles in the corpse touched, or cause protiens to pull and cotract the bones in a skeleton.
 

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Conjuration if you must put it in an arcane school. Though necromancy does indeed manipulate life force it tends to do so using Negative energy, which only heals undead. In the spell descriptions of the cure spells it specifically mentions channeling Positive energy; and positive energy is diametrically opposed to Negative.

I would say that rules Necromancy out as a source of healing for living beings pretty thoroughly.
 

Vitamancy*, the school of Life Magic. Very strongly opposed to Necromancy.

-- N

* yes, it's pronounced "Vitamin C".
 

Tough call between necromancy and transmutation for me. But it came down to necromancy being more about negative energy and the soul then the flesh in my world. Transmutation allready alters the flesh so changing it back to what it should be makes sense to me. Therefore i would put healing as transmutation.
 

Let me first qualify that the Schools in DnD are dumb and the placement of many spells makes little sense (hence I play very few magic users, and my Gnome alchemist is only a scorcerer so he can effectively blow things up)

with that said I'd change the Necromancy designator to something like 'Somatic manipulation' and then allow it to effect the generation, growth, decay and destruction of living matter and 'life energy'

A Necromancer deals with the 'negative' aspects of this (decay and destruction)
A Vitimancer with the 'positive' aspects (generation and growth)
*an evil Vitimancer might have created the Owlbear and other abberant creatures

a lot of Druid spells could fit in the the Somatic School too
 

Conjuration, though I don't care that much. In my setting the color of a spell is far more important than it's school. White has most of the traditional healing effects, though green has a few.
 

Michael Morris said:
Conjuration, though I don't care that much. In my setting the color of a spell is far more important than it's school. White has most of the traditional healing effects, though green has a few.

What do you mean color? Are going like black (evil, destructive), white (protection, healing) and green (nature)? Or some other folklore type classification system?
 

Color as in Magic the Gathering. It's an AWESOME set of spells and system to back them that Michael has developped.
 


sukael said:
Simple enough question. What're your opinions on the matter?

My opinion is that the poll should allow multiple selections. But given only one choice, I'm voting for necromancy.


glass.
 

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