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Which system for a Star Wars game?


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Diggus that sounds fun, and takes that special kind of player that will embrace the role-playing aspect of the situation. I can’t complain, I have a great group of dedicated players, many of whom I’ve been playing with for fourteen years, the “new guy” (to the group at least, has only been with us a couple of months but has meshed in perfectly. HE used to play with much of the group in other games.

I am sure these guys will be willing to try your idea! I’ll let you know how it goes, still a little far off!

hong, is it good? I have not played ANY SW electronic game for the longest time. A good friend just left Bounty hunter for the PS2 here last night I may give it a try later.

What makes the Lego’s games so good that so many people go crazy over them?
 

Sunglar said:
What makes the Lego's games so good that so many people go crazy over them?
The games are simple, entertaining, and filled with humor (especially the second one). You don't need to have Jedi reflexes in order to play them. It's especially good if played in co-op mode with a friend.

Granted, for the hardcore uber-leet gamer these would probably be boring as heck, since it's only mildly difficult to complete the basic stories (which line up to each movie, give or take some creative interpretation) but for the casual gamer they're quite fun, regardless of age group.
 

wingsandsword said:
Not everybody forgot about them, Bail Organa and the Alderaanians remembered the Jedi, but a young smuggler like Han Solo had probably never met a force-wielder before Obi-Wan, and had been told most of his life they were fanatics, myths, or exaggerated in their ability.

Assuming Han Solo is 35, he would have been 16 years old during the events of Episode III. I don't think that the concept of jedi would have been unknown to him. Furthermore when he had his discussion with Luke about "being from one end of this galaxy to the other...no evidence of the force" you would think Chewie, who was sitting in the same room, would have chimed in about carrying Yoda around on his back.

You can't defend Lucas trying to have so much happen in such a small timeframe.

DS
 

Donovan, I’m going to have to give the Lego Star Wars games a try, sound right up my alley.

Sabathius42, I agree with your calculation, and yes if one truly goes back to the classic trilogy and listens carefully, the contradictions are there. You can tell there was no master plan, not even the attempt to make them sync perfectly. He had his vision and created it. Not everybody has to like it. I know that is why my players, who know I always like to create and change things in unexpected ways, told me if you are going to change everything, let it be the prequels.

Sabathius42 you also bring up a good point. I am re-watching the original trilogy, all versions original, special edition, et al, trying to get what we DO know from what happened BEFORE the movies (what would be the prequels) that I need to remember so when I run the adventures they sync in with the original trilogy.

Off the top of my head, Obi-Wan fought the clone wars, knew Bail Organa. As Sabathius42 pointed out the jedi have been “gone” or at least seem to be so for longer than 19 years. Any other salient point any of you think I should not forget?

Should I post this to another thread since it’s branched off beyond just a discussion of the system to use in representing Star Wars?

On a related note, a big thanks you, to all of you who have stopped by and contributed. Hope everyone has a nice new year’s celebration with friends and family, and that the New Year brings you health, success and lots, and lots of gaming!

Roberto, alias Sunglar
 


eyebeams said:
True20 looks pretty good to me. I'd make Jedi gestalt Warrior/Adepts with some limits on powers and skills.


You don't need gestalt, just a rule for non-adept levels to count when using powers. I'm partial to counting all non-adept levels as half-effective. So warrior10/adept10 would cast as an adept 15.
 

iwatt said:
You don't need gestalt, just a rule for non-adept levels to count when using powers. I'm partial to counting all non-adept levels as half-effective. So warrior10/adept10 would cast as an adept 15.

Maybe, but I don't think it fits the setting as well. Eps. 2-3 made it pretty clear that the idea of power based vs. combat based Jedi is misplaced, since all Jedi are apparently good fighters, including the ones that WotC declared to be Consular types. Plus, I don't mind the Jedi being just plain better than other characters of equal level. They're saddled with a bunch of setting-based restrictions in all eras.

On the other hand, Jedi are supernaturally less powerful than equivalent Adepts, so they can be scaled back as far as that goes. Really, the problem is that Jedi tend to break class systems they're shoehorned into.
 

eyebeams said:
Really, the problem is that Jedi tend to break class systems they're shoehorned into.
This is a problem of perceptions.
Are Jedi just flat out better than everyone else? Even those rare individuals with an equal amount of experience? Or is it simply that a 'normal' Jedi has been through twice as many life and death experiences as the vast majority of individuals, granting them a level of experience and skill that is unparalleled in most of the galaxy?

Obviously, you subscribe to the first theory. Jedi are simply better than everyone else. They can do anything and everything better than anyone else, even people that have been though just as many equally difficult situations. Whether level one or level one million, such Jedi are always better than their non-Jedi peers.

I subscribe to the second theory, namely that Jedi are usually higher level than the locals assisting them. Jedi have experienced twice as much as everyone else because they are summoned to deal with problems throughout the galaxy rather than waiting in a small corner of the galaxy for trouble to come to them. If Jedi typically have five or six more levels than other characters then they'll be able to do many things about as well as those other characters, even though those things are secondary or tertiary to that Jedi's training.

The first theory requires a class design that allows for some characters to have abilities far in excess of what other characters have. This is why similar Jedi built under a point-based system typically need about 50% more points than other characters; the designers are trying to do too much in too few levels.

The second theory requires Jedi to have enough abilities to compete with their contemporaries but not so much that they need to be vastly superior to them. This means that a Jedi Padawan is on par with most veterans of other professions; the standards of Jedi are such that a neophyte of theirs has received a level of training and experience that would qualify the learner as a master in most other fields.
The side effect is a great deal of level bloat for top tier Jedi.

There is very little power difference between the characters produced by theory one and theory two, but the honesty of the system is greater under theory two. A level ten character is a level ten character, and has a power level appropriate to such, rather than being a level ten character who may have the power of a level fifteen character.

Of course, none of this is really relevant as the OP has moved on to adventure design and background research.
 


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