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Which tome to procure...

gamecat

Explorer
I have the funds to buy a D&D book, but I am not sure as to which one. I have my eye on Lords of Darkness. (I already own the core 3 plus FRCS and the psionics manual)
 

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What kinda stuff do you like to use?

if you are big on adding more magic options I would suggest In no particular order:

Relics & Rituals
Magic of Faerun
Spells & Spell Craft
 

LoD is very realms oriented. If you play in the realms all the time it's useful, but outside the realms it really loses it's worth.

It really depends on nwhat you are looking for. If you want to expand the magic I'd suggest Spells and Spellcraft of the three listed above. It is more then spells and magical items. It has some original ideas and is more geared towards all casters, not just Wizards and clerics.
 


Crothian said:
LoD is very realms oriented. If you play in the realms all the time it's useful, but outside the realms it really loses it's worth.

It really depends on nwhat you are looking for. If you want to expand the magic I'd suggest Spells and Spellcraft of the three listed above. It is more then spells and magical items. It has some original ideas and is more geared towards all casters, not just Wizards and clerics.

We run an Spelljammer campaign, and Realmspace is a major staging area for space battles so that is my motivation. (The Thayan Dreadnought ships are a force to be reckoned with) I have read a few of bastion press' materials and they rank about, well, extremely average, so spells and spellcraft seems kinda, uhh, iffy.
 

R&R or Spells&Spellcraft. MoF is just too specific. R&R is better quality writing (those white wolf people really do make a book worth reading) and slightly more balanced, spells and spellcraft has lots of fun ideas, if you like wizards, you're bound to use something from it. (just skip out on the magical egg grenade things. i preferred them in GI Joe :} )
 

Spells and Spellcraft is from FFG, the same people as Traps and Treachery, Mythic Races, Dragonstar, etc. Bastion Press is other people.
 

Let me recommend Lords of Darkness.

I believe it is a very high-quality product, with uses even outside the realms, with a little tweaking of course.

The descriptions of each and every organization are deep and well thought-out, with boatloads of useful information.

Magic of Faerûn is also very good, as is Relics & Rituals.
 

I'd go with Magic of Faerun, i don't think it's too realms specfic. I use a lot of material from it in my DM's homebrew campaign.

Lords of darkness is also a real cool book, i love the rules on drugs in the realms.

I'd also reacomend tome and blood or masters of the wild if you don't have them, they're IMO the best of WOTC's class books.
 

Try Oriental Adventures, much usable material for ANY campaign. I recomend this because theres a lot of crunch for fighting types and thats rare. Its chock full of good ideas cool concepts and knickable stuff.

Lords of Darkness is pretty good but doesn't have a lot of use. Just the Limpers opinion though.
 

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