And how would you implement that in a battle royal or moba inspired team competition?I really like how dread does it, when 2 players get in conflict nothing changes about the core resolution system: which in dread is making “pulls” from a jenga tower when you want to do as opposed to the normal method of dice, when the tower falls, whoever caused it to fall dies.
So effectively if two players are in conflict they are ramping up the game tension and risking their lives with every “pull” they take, and if neither backs down, eventually they’ll meet their demise.