CleverNickName
Limit Break Dancing (He/They)
Hmm, you're right. I hadn't noticed that before.I know the Pact of the Blade doesn't limit the weapon, but doesn't Hexblade limit you to a one-handed weapon?
Last edited:
Hmm, you're right. I hadn't noticed that before.I know the Pact of the Blade doesn't limit the weapon, but doesn't Hexblade limit you to a one-handed weapon?
Also nice, though, and y'needed it anyway, and y'know, if I need a 13 INT, I might as well take a 14 and get some skill points...You're right, I was thinking of Combat Expertise.
No argument.That is lame.(Trip Cheese)
You had to optimize for it, and size differentials were significant, yeah.[/QUOTE]Clearly I have a lot to learn about melee optimization in 3.x. The only time I ever saw tripping done in 3.x was by a monk, and he sucked at it (not sure if he was just a bad character builder or if trying to do it on the monk chassis is the reason).
Not sure what you're getting at.Not underground where corridors are 10' or less.![]()
Seems to be the case. Sorry, Edward...You're gonna have to leave.Not sure what you're getting at.
Assuming Hex Warrior is the reason to go with Hexblade Warlock in the first place...
Hex Warrior
At 1st level, you gain proficiency with medium
armor, shields, and martial weapons. In addition,
when attacking with a melee weapon that you
are proficient with and that lacks the two-
handed property, you can use your Charisma
modifier, instead of Strength or Dexterity, for the
attack and damage rolls.
...wouldn't that bolded part invalidate the hexblade/glaive build?
Not sure what you're getting at.
Assuming Hex Warrior is the reason to go with Hexblade Warlock in the first place...
Hex Warrior
At 1st level, you gain proficiency with medium
armor, shields, and martial weapons. In addition,
when attacking with a melee weapon that you
are proficient with and that lacks the two-
handed property, you can use your Charisma
modifier, instead of Strength or Dexterity, for the
attack and damage rolls.
...wouldn't that bolded part invalidate the hexblade/glaive build?
Knowing most campaigns won’t go past level 12 or so, how would you lean?
* bugbear fighter to get the extra 5ft reach on melee attacks (15ft reach with a halberd + polearm mastery at level 4?), but at the cost of being a bugbear in a human centric world (RP issues)
* human fighter to get the trio of feats by level 6?
* human paladin to get feats and smite?
* other.
Optimizing not necessary to get most DPR. But what sounds most appealing if you were to build a polearm based PC?
I know the Pact of the Blade doesn't limit the weapon, but doesn't Hexblade limit you to a one-handed weapon?
Hexblade limits you to a one-handed weapon or your Pact of the Blade weapon. So if you take both, you can use Hex Warrior with any weapon. The formatting goes onto another page and it's easy to miss.
No, just as Blue says, you have missed the bit that goes over onto page 56: "If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type."The Hexblade subclass itself lacks any mention of Pact of the Blade and does not place any limits on what weapon you can use, but the Hex Warrior feature does, as I pasted above from UA 20170213. It only allows you to add your Charisma bonus on one-handed weapons, but does not prohibit you from using any weapon, is that what you mean? Is there an errata I'm missing?