Which World Box set to buy?

NarlethDrider

First Post
I'm planning on picking up one of the "world in a box" offerings & would like some input from yall on which would be the best to buy. I have my races & cultures already made up & just need a world to put them in. I'm looking at Wilderlands Of High Fantasy: A Campaign Setting & Dungeon Crawl Classics 35: Gazetteer of the Known Realm. So, what do you think?
 

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THe Wilderlands is good if you have the races and cultures already as long as you can fit them in somewhere. I don't have the other one yet.
 

If you already have your races and cultures made up why don't you just totally homebrew it? Almost any boxed set will include races and cultures of their own so it will require adaptation on your part. If they're close enough to each other maybe just a name change is all that would be required but I think it would often require more alterations than that. Even Wilderlands, which is pretty customizable, already has its own races and cultures in place. Are you just looking for a blank template of a world that you can populate? Fractal Terrains can generate a beautiful looking world for you in a matter of seconds.
 

NarlethDrider said:
I'm planning on picking up one of the "world in a box" offerings & would like some input from yall on which would be the best to buy. I have my races & cultures already made up & just need a world to put them in. I'm looking at Wilderlands Of High Fantasy: A Campaign Setting & Dungeon Crawl Classics 35: Gazetteer of the Known Realm. So, what do you think?
i have both of them.

But my suggestion would be www.columbiagames.com Harn
 

Get the Known Realms for the overall setting, and get the Wilderlands to grab cities, towns, villages, hamlets, dungeons, ruins, castles, keeps, islands, and encounters to populate the Known Realms.

The Known Realms provides an awesome overall framework, and the Wilderlands provides all the nitty-gritty you need. Then just change the names of races to the ones you use, and presto! You've got your own unique campaign setting...
 


NarlethDrider said:
I'm planning on picking up one of the "world in a box" offerings & would like some input from yall on which would be the best to buy. I have my races & cultures already made up & just need a world to put them in. I'm looking at Wilderlands Of High Fantasy: A Campaign Setting & Dungeon Crawl Classics 35: Gazetteer of the Known Realm. So, what do you think?

Both. :D
 

I went with A Campaign Setting & Dungeon Crawl Classics 35: Gazetteer of the Known Realm and I absolutely love it! I put aside my stack of Eberron books and haven't looked back. There are so many adventure/campaign hooks built in to the system, but at the same time they made the setting so open that it is easy to run in any direction with what you want to do as a DM.

It takes care of all the annoying work for a campaign, but leave you in control of it without having to discount any kind of cannon.

/swoon for the Known Realms!
 


I picked up DCC 35 and am now suffering from buyer's remorse. I've picked up other DCCs and use them from time to time, but the world itself has turned out to be ho-hum in my opinion.

For the style of gaming it advocates, I'd much rather use a setting like Greyhawk. My players are already familiar with the core D&D pantheon and it has the same vanillia-fantasy flavor to it as DCC setting. Now granted we hadn't run/played Greyhawk for years and years like some people have on these boards, so there's still that feeling that almost anything can happen. Reading through the "Savage Tides" series has given me good reason to dive into years worth of material.

Here's the breakdown of what you get in the DCC 35 box set. First is the Gazeteer, which I guess is for both player and DM, offers descriptions of nations and cities, geographic features, holidays and calendar. The DM Guide gives you a detailed origin of the setting, full description of pantheon, setting specific feats and equipment, description of 0 level adventures, and a list of possible "Adventure Paths" based on DCC modules. Four maps - three of which interlink making one big honking uber-map, and the fourth is a clouded "Players Map" which is essential the middle map of the set of three.

Reading the individual nations, the majority of "civilized nations" in the north, where the major human empire (Crieste?) has been crumbling for several centuries, allowing outlaying areas to strike for independence. There are several other interesting nations, including major Elven and Dwarven holdings. To the south is your "ancient Egypt" and Africa setting, and to the west is your Meso-American setting complete with Aztec-like people and Nagas.

I had to read several of the counties with a jaundiced eye. For instance there's a huge business in slave trade, with centers in at least a couple of cities. But there's no mention where these slaves are coming from. Usually there's wars going on and people are being captured and sold off. But from reading descriptions of other nations, every place on the map seems to have large amounts of "badass" qualities. Maybe I should read through it another time, but I think I'm just going to sell it off instead.

Needless to say, this doesn't appeal to me as say, Eberron or Blue Rose, or my own favorite Kara-Tur.

After all, when it comes down to it, you're really looking for a map, some interesting cities fleshed out, and perhaps a few power groups defined. You said yourself you already have races and cultures, now you just need somewhere to plop them down and connect the dots. I don't think you need to shell out big bucks to do that.
 

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