Which "X Series" adventures have you played or ran?

Which of the following AD&D adventures have you played in or run?

  • X1: Isle of Dread

    Votes: 115 76.2%
  • X2: Castle Amber

    Votes: 74 49.0%
  • X3: Curse of Xanathon

    Votes: 40 26.5%
  • X4: Master of the Desert Nomads

    Votes: 39 25.8%
  • X5: Temple of Death

    Votes: 34 22.5%
  • X6: Quagmire!

    Votes: 18 11.9%
  • X7: War Rafts of Kron

    Votes: 16 10.6%
  • X8: Drums on Fire Mountain

    Votes: 14 9.3%
  • X9: Savage Coast

    Votes: 12 7.9%
  • X10: Red Arrow, Black Shield

    Votes: 17 11.3%
  • X11: Saga of the Shadow Lord

    Votes: 12 7.9%
  • X12: Skarda's Mirror

    Votes: 12 7.9%
  • X13: Crown of Ancient Glory

    Votes: 10 6.6%
  • XL1: Quest for the Heartstone

    Votes: 21 13.9%
  • XSOLO: Lathan's Gold

    Votes: 15 9.9%
  • XS2: Thunderdelve Mountain

    Votes: 11 7.3%
  • None of these.

    Votes: 25 16.6%


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I've seen it said on here a whole bunch of times that X3 isn't that great, but I remember really enjoying reading as well as running the copy I got at a garage sale for $1.

I also had X7 thanks to a yardsale. I thought it read pretty well, but I never had characters powerful enough to run it. As I remember, it was a killer, with much of it taking place in an underwater vampire's lair (complete with highly obstructive underwater rules).
 

Inspired by this thread I pulled out X4 and X5 over the weekend and started re-reading them. There's some railroady bits I'd probably modify if I were to run these nowadays and I think the scale of the maps is probably too large (at 24 miles/hex both modules cover areas as big as the entire Known World -- 6 miles/hex (so both maps are about the same size as the Grand Duchy of Karameikos) seems better), but I stand by my claim upthread that there's a lot of really good stuff in both of these modules -- great flavorful set-pieces, very difficult encounters, and ample room for further expansion (up to and including a Ladder to the Moon (with a wonderfully understated parenthetical note along the lines of "if the DM has not yet detailed The Moon you may choose to have this effect not function at this time")).
 

T. Foster said:
Inspired by this thread I pulled out X4 and X5 over the weekend and started re-reading them.

Ha, I did the same thing. I have X1 thru X4, X9 and X12 all sitting here on the table next to me.
 

Delta said:
X10 is one of the best things ever published for D&D, it's mind-blowingly good. It even incorporates some of the other X-modules that came before it as side quests (I think X7, X8).

QFT!!! X10 is the best adventure evar!!!!
 

X4 and X5 have always been favorites of mine. I've always wanted to run a true Sea of Dust campaign, leveraging those, and the best material from Gygax's Sea of Death, X10, I9, UK6, "The Ruins of Andril" from Dragon 81, some bits from I3-5 and perhaps WGR3 or FR3.

I never got around to it since no players ever wanted to go to the Sea of Dust, but it's still on my list of fun things to run sometime....
 


I've played these, but didn't appreciate X1 until I was older. I liked XL1 more, but now that I'm older I think the plot is very child-like but it did give us some cool figurine-based characters.

X1: Isle of Dread
X6: Quagmire!
XL1: Quest for the Heartstone
 


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