evilbob said:As a side-note, I'll say that while this is a good example, in my own experiences and from what I've read, this is never the case. When people talk about their character being "nerfed" or feeling "useless," in my experience it is 100% of the time talking about doing enough damage. It's never "I didn't get to RP as much as I'd like" or "I can't use my X ability enough," it's always "I don't do as much damage as X character." It's always about damage. Many people seem to believe that DPS (DPR?) = worth of character. Not that this is invalid, or wrong, or anything like that: D&D is open to any interpretation or any style of play, and that's fine. I'm just saying it's just the only type complaint I've heard of this nature.
I'm still just not certain why these folks don't just play a barbarian: you'll never get as much of a "damage high" as this class (until you're level 13+ or so, anyway).
I have noticed that too about the damage.
As a player that is not what makes me feel useless it is when I am in a game and the DM does not give me a chance to interact with the NPCs and focuses all the story aspects on one or two characters and I end up feeling that all I am there is to help out in combat.
In one Eberron game I got so frustrated over sitting at the table listening to the two 'stars" role play that I brought a book and read until it was time for me to roll the dice. The DM took notice of that and asked me what the trouble was after the session and I told him honestly that I was bored.
He was like I have noticed that they tend to hog the spotlight but what can I do about it?

He could not see doing that because it would bog the game down even further. So I then suggested that he curtail their secret meetings, but no that was part of the story.
I ended up feeling like nothing more than a cohort. The good thing that came out of that was I started my own game and got me over my fear of DMing.
Now one of the problem of the Eberron game was that the DM said make characters when I asked what kind of campaign he wanted to run he was vague. So after talking to him I made a character from Cyre. I was starting out as a ranger going for Cyrean Avenger. The DM when told of the character concept was like that is cool I can do a lot with that.
Another player my roommate made a cyrean character as well. Two others made characters that were involved with the dreaming dark and one was a gatekeeper. The entire campaign revolved around shutting down gates and the dreaming dark. Both myself and my roomate got so frustrated that we asked to bring in new characters that actually had something to do with gates or the dreaming dark. The DM was not happy about us changing out characters midgame.
I quit the game in the end. The DM who is a friend told me later that he was sorry but he just could not juggle all the characters backgrounds and that if I had been more pateint he was eventually going to do something with my background. I guess playing for 18 months I was not patient enough.

What I learned from that was to have a reason my characters are together. My campign focuses on fighting Tiamat's spawn so I told my players to make characters that would want to fight Tiamat's Spawn. And I asked them to tell me why Bahumt would call them to come to his aid.
Now the characters do have different things they want to do the cleric/paladin wants to fight corruption in the church, the monk has amnesia and the spellscale wants to find out the secret of where his people came from.
I try every session to add something about their backstories lay ground work, clues. Not every session will have a lot to do with every character's background. But I don't go sesions ignoring it either.
It is a matter of balance and my players know that and that I am commited to making the game fun for everyone. But sometimes some sessions might be more fun for another player but that soon it will be there turn.
I bring that philosophy to every aspect of the game from role playing to combat. I try and make the game fun for everyone, Itry and give all the players something to do but sometimes for that session some players may have more to do than others.
It seesm to work because the only thing they are whining about is when am I going to hurry up and get over my broken knee so we can play again.

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