magic_gathering2001
First Post
what would prerequisites for a feat that lets you make attacks of opportunity with a whip?
I thought about Weapon Focus, but it didn't make it into my post. I can't remember why.HellHound said:I would call for Combat Expertise and Weapon Focus most likely... Combat Expertise because it's a dump feat for many characters and makes it so you (a) need to be Intelligent about whip handling and (b) have to focus on gaining this feat, and not just be able to pick it up along the way.
I would also stick to only threatening 5 feet with it. Maybe with another feat with a higher BAB requirement to threaten further.
E.N. Arsenal - Whips said:Melee Lash [Fighter]
You threaten the area around you with a whip.
Prerequisite: Dex 15, Exotic Weapon Proficiency (whip), base attack bonus +1.
Benefit: When armed with a whip or other whip-like weapon, you threaten an area around you equal to your normal unarmed reach. You can make attacks of opportunity with the whip within that area. Additionally, you don’t incur attacks of opportunity by using a whip in combat, or by any other use of a whip, such as with the Third Hand feat.
Normal: A whip has 15-ft. reach, but does not threaten that area. Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon.
Welcome to the thread. It is an excellent book, and well worth the buy. I don't find the abilities provided to whip wielders at low levels to be unbalancing as you present them, considering the whip isn't exactly a munchkin's best friend to begin with. In fact, I'm sometimes suspicious that I'm the only one in my gaming group who knows it exists. I wasn't so much concerned with balance as I was with how it affected the existence of the Lasher. But then again, I've never really been that much of a Lasher fan anyway. Think I'll just pick up Weapon Master for Shirl, instead.RangerWickett said:As author of the book, I'll chime in just a bit. My intention was to make whips at least a bit more viable of a back-up weapon or tool at low-level, and let them actually be an interesting weapon at high level. Basically, as long as I didn't make the whip stronger than a spiked chain, I was fairly confident I hadn't broken anything.
I don't think a prestige class like the Lasher is necessary. At best, it basically just gives a bunch of effects that are like bonus feats. At worst, it shoehorns all whip wielders into the same style. Some people don't want a whip sneak attack and don't want to do trick shots -- they just want to be able to disarm really well, or even use the whip as an actual weapon. A lot of people don't realize that in 3.5, a whip is a one-handed melee weapon, so you can power attack with it.