Ruavel said:
I don't recall it saying anywhere that the Lasher cannot flank with only a whip or whip-dagger...
page 130 of the PHB says that you get a +2 bonus if attacking with a melee weapon and have an ally directly opposite your opponent also threatening them...
Players Handbook, page 130, right-hand column (so very difficult to find; I had to
gasp! use the index!):
Flanking
If you are making a melee attack against a creature, and an ally directly opposite you is threatening the creature, you and your ally flank the creature. You gain a +2 flanking bonus on your attack roll. A rogue in this position can also sneak attack the target. The ally must be on the other side of the defender, so that the defender isdirectly between you.
Pay especial attention to the bits I put in
italics above. To flank a creature, you have to be making a melee attack (Whips, being ranged weapons, do not qualify for this), and, your ally has to be opposite the defender form you -- AND has to threaten the defender (a basic fighter with a bow in hand threatens no squares, and so, can GIVE no flanking bonus to any allies).
obviously there is a bit of a contradiction in this situation, but I do not think that the Lasher would be required to be carrying a melee weapon in their off hand in order to use their Sneak Attack ability (especially getting that if you used your strict rules logic, the use of the ranged weapon would negate the melee weapon factor for the purpose of flanking...)
Actually, I hadn't even realised flanking status only counted durign an actual melee attack. Therefor, my prior claims as to having a dagger in their off-hand are indeed irrelevant; the lasher cannot flank a foe while using a whip or whip-dagger,
ever. They can qualify their allies for flnking, due to the threat zone their class provides them while weilding whips, etc.
the last thing I want is for this to become a heated arguement when someone just wanted to know what people thought of the Lasher... by the sounds of things, it appears that certain elements of the Lasher's abilities will be dependant on the GM running the game (ie either word-for-word interpretation or interpretation of the intent of the word)...
good points have been made for both sides... I guess melkoriii has to make up his own mind (possibly in consultation with this GM) about taking Lasher levels... although even taking out the "flanking" thing, it's still and awesome class...
Flanking or no, Lashers are great. Rogue-Lashers are truly evil, especially with opportunist, if you get to Rogue(10). Consider Rogue(6)-Fighter(4)-Lasher(10) as a goal. You can specialise (gaining +2 damage), pile on the ranged weapon feats (Rapid Shot, Point Blank Shot, the ever-critical Precise Shot), and have decent sneak attack damage.
At epic levels, that same character can add in the Opportunist ability. Truly evil. 8)
Now, on top of that -- nothing says you cannot dual-weild whips or whip-daggers. Ambidexterity, Two-weapon, Improved two-weapon, and a pair of whip daggers. >8) Whip daggers are light weapons, even for HALFLINGS (I've seen a Rogue(10)-Fighter(4)-Lasher(2) in action ... it was ugly. Ugly, and PAINFUL, and
glorious ... heh ...