IceBear
Explorer
DocMoriartty said:Ok I did a little more thinking on this.
Cleave and great cleave give you extra attacks when you drop a foe. Pretty simple. Those extra attacks have to be made on foes as close as possible to the foe you just dropped. So if you kill rat #1 you get a cleave attack on either the rat to his right or left. It is completely illogical to let the figher to use the cleave to hit a foe completely on the other side of him since the cleave idea is you just continue the swing into another foe.
Now of course if the only foe available is on the other side of you then that is a different story. You would attack him as the only option.
Exactly how I see it too. I don't have any concerns about the fighter being unbalanced or too powerful if I allow this. That's not what it's about. What it's about is how I visualize these feats working, and with the fact that it's generally to your advantage to have numerical superiority. Allowing so many extra attacks against a powerful creature just because there are mooks around just seems....wrong....to me. Yes, the fighter is trained to fight in these situations, and even if I only allow one cleave per oppoent, he does outperform someone who isn't trained for that situation...nothing wrong there.
As Ywain and I have said the reality situation is one where you are probably only going to get one or two cleave attacks from the WWA anyway. I'm cool with that. It's the situation were somehow or another a pile of mooks are mixed into the situation I'm not. The fighter can quickly chop down the mooks with his feats and level the playing field, that's fine. I wouldn't want him to be able to use these mooks to get tons of extra FREE damage on the big bad boss and turn a tough, exciting battle into a breeze just because there were mooks around.
IceBear
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