Just wondering...I'm gonna be starting an Eberron campaign in September...it'll be my 1st time DMing outside my family. All the players are experienced and have at least passing familiarity with the D20 system as well as the setting.
My plan is to start the campaign with the PCs on the Lightning Rail eastbound...right on the Day of Mourning. They need to survive the runaway train and get out of the now mago-apocolyptic horror of the Mournland. When they escape (after getting the daylights scared outta them and acquiring some items and clues) they'll get sucked into a temporal anomaly two years into the future - to the campaign book's start date - on the Talenta Plains.
Following that, they'll essentially be taken on a whirlwind tour of the Eberron campaign setting, seeing all the major regions with a different kind of adventure in each...all with the eventual goal of finding out who caused the Day of Mourning.
I'm doing this because of my hope that someone else will eventually want to run the setting so that I can play...because although I'm supposed to be a great storyteller...
I'm pretty nervous about all this.
The party is also a little understaffed in the Arcane destruction area...how can I work around that in adventure design?
Thanks for any advice!
My plan is to start the campaign with the PCs on the Lightning Rail eastbound...right on the Day of Mourning. They need to survive the runaway train and get out of the now mago-apocolyptic horror of the Mournland. When they escape (after getting the daylights scared outta them and acquiring some items and clues) they'll get sucked into a temporal anomaly two years into the future - to the campaign book's start date - on the Talenta Plains.
Following that, they'll essentially be taken on a whirlwind tour of the Eberron campaign setting, seeing all the major regions with a different kind of adventure in each...all with the eventual goal of finding out who caused the Day of Mourning.
I'm doing this because of my hope that someone else will eventually want to run the setting so that I can play...because although I'm supposed to be a great storyteller...
I'm pretty nervous about all this. The party is also a little understaffed in the Arcane destruction area...how can I work around that in adventure design?
Thanks for any advice!


