Whirtlestaff's Wizards' Academy Reprise, IC03


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Manny looks around at the other making their preparations, shrugs nonchalantly and makes a few gestures as arcane syllables pour from his mouth.

"Sursaing pearsanta!"

[sblock=OOC]Casting Mage Armor.[/sblock]

[sblock=Stat Block]
Code:
   HP: 13/13     AC: 19*  AC(T): 14   AC(FF): 17*
 Init: +02    ST(F):+02   ST(R):+09    ST(W):+11

                    *Mage Armor Active

  BAB: 01   Grapple:-10

Weapon                  Attack    Damage      Critical
Longspear               +3        1d4+1          20/x3
Morningstar             +0        1d4-2          20/x2
Crossbow (Heavy)        +5        1d6         19-20/x2

Spell Like Abilities (1/Day, Caster Level 01)
    Continual Flame     Protection from Evil
    Dancing Lights      Ventriloquism
    Mirror Image

Spells (Sorcerer):
    Cantrips (5/5)              First Level (4/5)
    * Daze                      * Mage Armor
    * Light                     * Orb of Fire, Lesser
    * Prestidigitation
    * Resistance

Spells (Wizard):
    Cantrips                    First Level
    * Detect Magic              * Dawnburst
    * Launch Bolt               * Deflect, Lesser
    * Launch Bolt               * Grease
    * Launch Bolt               * Jump
    * Message                   * Whelm
[/sblock]
 

Tylara

Her long fingers moving gracefully, Tylara protects herself with magic and readies her bracer and bow. "Whenever you are ready," she announces trying to sound casual, but there is a note of excitement in her voice and a gleam in her eye.
 



Francheska Walova

Francheska repeats, "Where did Xavier go? Did he start without us?" She casts Greater Mage Armor on herself, if she hasn't already today, followed by Shield just as she prepares to chase after Kerlan. "I'll use the flashy version of Feiry Burst instead of the hot version." She winks at Kerlan. "It only has a 60-foot range, so you get a good head start."

OOC: Control Feiry Blast to only do 1 hp of damage while chasing Kerlan.
 

Map is in progress!

For convenience sake, I am assuming that you have moved up quite close to the orcs. They have not spotted you and appear to be interested in some feature off to their left, while the party is below their line of sight and to their right. The map will not show elevation, but where the party is presently, in light tree cover, is on a fair slope upward to the orcs' position. You are now about 20 feet below them, so you can use that to judge the degree of slope. The portion of the map that shows an entrance to their cave is on a rugged path that mitigates the effects of moving cross-country up the slope.
 
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Kerlan, seeming to be an injured orc, takes off running from behind cover. He looks behind him several times while moving, a terrified look on his face. He tries to briefly use a tree for cover. Flames burst around him as he stumbles his way up the hill waving his arms to get attention from the orcs. He falls about half way up the hill and remains there gripping his side and moaning.

OOC: Kerlan falls at F-8, I think. It's hard to tell from the map, but is this at a good vantage point for both the orcs and my allies?

[SBLOCK=Kerlan's Current Status]Location: F-8
Initiative: ?
HP: 31/31
AC: 26, FF: 24, Touch: 12
F/R/W: +3/+3/+6
Speed: 60'

Beguiler Spell Slots Left:
0th (DC 15): 5
1st (DC 16): 5 4 2
Spell List: 0th: Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/close, Read Magic. 1st: Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep, Undetectable Alignment, Whelm.

Wizard Spells Left:
0th (DC 15): Launch Bolt, Launch Bolt, Launch Bolt, (Caltrops), (Caltrops), (Caltrops)
1st (DC 16): Fist of Stone, Benign Transposition, Persistent Blade, Shield, (Wall of Smoke), (Kelgore's Fire Bolt), (Kelgore's Fire Bolt)
2nd (DC 17): Alter Self, Flame Dagger, (Web), (Cloud of Knives), (Glitterdust)
[/SBLOCK]
 


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