After the two orcs get toasted, Kerlan pops one eye open to see what's going on. Fran is searching the bodies, the other wizards are taking cover and no other orcs are coming out. Drat! They really are stupid. They didn't call for any reinforcements at all. Guess we'll have to go in and get them. Kerlan gets up and brushes himself off.
"Come on, let's go in after them."
He begins casting a spell and a beam of flame appears in his hand. Still looking like an injured orc, he walks up to the cave entrance. He waits for the others to get ready before acting.
[SBLOCK=Kerlan's Current Status]Location: L-9
Initiative: ?
HP: 31/31
AC: 26, FF: 24, Touch: 12
F/R/W: +3/+3/+6
Speed: 60'
Currently Active Spells: Expeditious Retreat, Shield, Alter Self (Troglodyte), Disguise Self (Orc), Mage Armor, Flame Dagger
Beguiler Spell Slots Left:
0th (DC 15): 5
1st (DC 16): 5 4 2
Spell List: 0th: Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/close, Read Magic. 1st: Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep, Undetectable Alignment, Whelm.
Wizard Spells Left:
0th (DC 15): Launch Bolt, Launch Bolt, Launch Bolt, (Caltrops), (Caltrops), (Caltrops)
1st (DC 16): Fist of Stone, Benign Transposition, Persistent Blade, Shield, (Wall of Smoke), (Kelgore's Fire Bolt), (Kelgore's Fire Bolt)
2nd (DC 17): Alter Self, Flame Dagger, (Web), (Cloud of Knives), (Glitterdust)
[/SBLOCK]