Whirtlestaff's Wizards' Academy Reprise, IC03

Tylara

"It is the 'how many come out at once' that I was thinking of. If the numbers start to get too large we could web the exit and give ourselves a little time to sort out the first wave. We never really got a number of tribe members from the metronome twins," she remarks referring to the back and forth speech pattern of the Minx brothers. "But as you say, fireballs are hard to beat in a situation like this."
 

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Hint: If you had a ranger, you could have him look for tracks entering/leaving the place and try to estimate the numbers...... (IF you had a ranger...)
 

OOC: When Tylara gets high enough level she'll Dominate one and keep him around for just such a use. And keep your dominatrix fantasies to yourselves you sick bastards.
 



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I think we're going to get a blanket, pour water on it and place it over the hole, hiding around the entrance, prepared to unleash hell (aka area effect spells) upon the enemies as they try to escape the smoke. If they stay inside they die of smoke inhalation... either way Xavier's cool with it.
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"I haven't too much to help with...magic missle, melf's acid arrow, lvitate and some minor stuff." says capizzio.
 

"I haven't too much to help with...magic missle, melf's acid arrow, lvitate and some minor stuff." says capizzio.
"That's OK, you can hold those in reserve for the leaders that emerge after most of them have been taken out. Francheska, you may want to hold back on the Fireball until we have a large number outside. If we attack at the first sight of an Orc then the others may wise up and stay inside. We should wait for a large group and then attack." Kerlan and the others then begin to enact the plan. Kerlan retrieves his canvas, they wet it down and tie it over the chimney. (There is enough for 2 if there are more than one chimney) Then they camp out near the entrance and wait for them to come out. Familiars can be use to help count how many are coming out.
 

To aid in the effort, once they are set-up, Xavier will gesture the other wizard's close and cast Invisibilty Sphere

OOC - anyone within 10' of Xavier is invisible, effect lasts for 5 minutes or 50 rounds.
 

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