White Wolf viciously attacks everyone who roleplays for fun

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Buttercup said:
I could not possibly care less. I reserve my outrage for things that matter in my life.

::gasp! :: This matters! People you (probably) don't know are possibly making vague insinuations that you might not be getting one of several ways of having fun in a game! How can you not be offended?! How can I still be awake at this hour!?! Dear lord why am I using so many exclamation points!?!

That is it... no more boards for me tonight.
 



I've played vampire, werewolf, and some of the hunter line, I'm also a huge D&D nut. I've got to say that I don't see the venom in that quote. They're promoting a different method of play and encouraging those that purchase their games to bring others in. After all, if people weren't willing to try new things, to "stretch their boundries", then we wouldn't have D&D or D20.

-Ashrum
 

Nisarg said:
So, how do all you non-WW players feel about what WW thinks of you? How do WW players explain themselves in the face of this proof now?
In truth, I couldn't care less... I have played very fun campaigns with a lot of fights with Werewolf, and diplomacy-heavy campaigns with D&D, sometimes without a single die-roll in a session...

Story or hack 'n slash? Who cares, as long as the players have fun?
 

Meh, I don't think this counts as an attack, let alone a vicious attack... I agree with you that WW games are very mechanical, tho'.
 

<Triumph the Insult Comic Dog>You have to understand that, first and foremost, White Wolf developers are more than likely White Wolf players.

I kid, I kid.</Triumph>

I do think that White Wolf has an over-inflated sense of self-worth and that they have a habit of putting their foot in their mouth about it (InPhobia, DTRPG Press Releases - Subsidiaries: A Guide to Pentex - this newest text from VTR.) That said, they still make at least somewhat enjoyable games so personally, the best way to handle this is with condescention.

"Yes, all the other games are crap, dear. Now go back to finishing your homework and we'll talk about letting you have an increase in your allowance after you finish the Werewolf project."
 

Nisarg said:
Everything I ever said on RPG.net is now vindicated.

Nisarg

This alone invalidates your post Nisarg, as nothing good or intelligent has ever been posted on RPG.net. I've tried reading it, really. But I can feel my brains being sucked through a straw every time I go there.

As for WW being elitiest, why not? NAME a game company that has equaled their success. TSR failed, and they were the only ones ahead. WotC now holds that spot, but monitarily I'm not sure who makes more money off RPG's...WW or WotC (It seems a W is required for success...note...to....self ;) ). I think this is an anti-WW trolling atempt if ever there was one, Nisarg.
 

Nisarg said:
The particular irony of this is that if ANYONE needs to be "encouraged and persuaded" and "helped" to stretch their boundaries, its people who play WW games. Not only are they apparently convinced that role-play cannot be fun, it has to be serious; but they also are hypocrites: WW games are JUST as mechanical and dice-dependent (and in sheer numbers roll more dice) than D&D. WW games are certainly not "rules lite" in the sense of Over the Edge or Feng Shui..

Everything I ever said on RPG.net is now vindicated.

So, how do all you non-WW players feel about what WW thinks of you? How do WW players explain themselves in the face of this proof now?

Nisarg

I for one still like WW games... I've played em for years. I didn't take that statement as offensive in the least, I think you are reading on the defensive and looking for a reason to take offense. I think the point is that in a traditional D&D game the players are basically fed a story by the DM and they react but don't really have much to do with the overall telling of the story. In the majority of the White Wolf games I've played the Storyteller sits back and reacts while the Players do most of the campaign creation. If the PCs do nothing then the world doesn't change, it just goes by and ignores them.

As far as stretching boundaries goes I can read that a different way. I've taken veteran D&D players and tried to explain Mage to them and they were at a total loss. The idea of being totally creative with their magic was a foreign concept. They were so used to the idea of having a prewritten list of spells to choose from and being able to cast them a set number of times per day that the Mage system was a bit on the overwhelming side.

The WW system IS rules-lite when compared to D&D. There isn't a rule for EVERY little situation that can come up. The system is a basic dice-pool vs. difficulty mechanic and after that they leave everything up to the ST. The dice rolling is either intensive or hardly existant depending on the type of game the ST wants to run. If your dice pool equals the difficulty you can take the automatic success without even rolling a single dice.

I AM a bit offended that you group all WW gamers together. I AM convinced that Role Playing SHOULD be fun. As far as seriousness goes there is a time and place for sillyness just like in any game. It is up to the DM/ST if he/she is trying to set a serious mood then anything silly can ruin the mood. I'd think the scene in D&D would be ruined if the party were sneaking into a Lich's lair and after the DM started the suspense build up one of the players were to ruin the suspense by doing something silly.

I'm of the opinion that your are attacking WW for the sake of attacking them rather than having a real gripe with the system. It is a good system, not perfect but then again there is no perfect system otherwise we'd all be playing it. I get the feeling you never gave WW a honest chance. You can correct me if you will but I'm feeling a lot of unreasonable hate coming from your post.
 

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