white wolfs new Vampire: The Requiem

I think if you were going to keep it d20, you'd have a hard time keeping it as grim and gritty as it really should be (IMNSHO), but there's no question that it could be done.

I'd say make them learn the storyteller system. For us, Storyteller v1.0 was always a good fallback system. We could apply it to just about anything. I've used it quite a few times when we wanted to play our own made-up systems.
 

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Bloodphantom said:
The problem is not that I dont like the storyteller system. I have never tried it. My group will not play anything else but d20. They do not want to learn a new set of rules. They like d20.

Then they are going to be rather limited in what they can play. Learning a new system isn't exactly rocket science you know.
 

Well, Vampire was converted to GURPS, too. It would certainly work to convert it to d20, but what would be the point of doing so?

It's A LOT more work than simply learning the other system and the result will most probably leave something to be desired, like most d20 conversions do (Star Wars d20 being the biggest exception there :)).

Bye
Thanee
 

JesterPoet said:
I'd say make them learn the storyteller system.

Make them learn it?

I know how I would feel if a GM tried to MAKE me learn a system.

Bad plan.

Pitch it to them, yes. If they don't wanna play, it's been my experience that forcing this issue is a formula for disaster (or at least, unsatisfying play.)
 

The storyelling system is a lot simpler then the D20 system, you just have to be able to count to ten.....

I don't think a d20 conversion would work, really, although it's more a gutfeeling then anything else.

I've got a great brujah monk5/ranger10 character.
Oh yeah? Well my toreador bard 10/fighter 5 will kick his @ss.

Now THAT would be horror roleplaying
 

Long long ago, i bought the first VtM and was wowed. it had a significant impact on my Gming. i ran vampire for several years. Eventually i did drop it and i must say a good part of it was the inability of those guys to even worry about making their mechanics work reliably much less worrying about making their mechanics match the scenes they used. I got out during second revision of vampire, before dark ages cam out, right after the last spoke game for WoD (changeling or wraith?)

However, i still considered what they had done to be basically wonderful. right time and right place for that turn.

And since them, i too have, while giving them props for what the cared about being done well, mocked them.

Everything i have heard about 2.0 has led me to want more and more to try it. It sounds like they have made good moves towards having a working system.

And so if i am lucky mine will be sitting on my doorstep when i get home from work today.

Just hearing about the per pain flaw payback is great news.
 

I hope your don't mind, Bloodphantom, but I edited your post to put a white wolf icon on it, to make it easier to track. I highly recommend that, in fact, to anyone with a non-d20 thread, based on a discussion in meta.

------------

As for Psion's point, I agree - you can't MAKE someone do anything. However, if someone's interested in pitching a new system to the group, the burden falls on them to make it fun. Any time I want to have our gaming group try a new game, I put in the same kind of effort as a one-shot at a gameday.

1. I make up pre-generated characters, with interesting abilities that showcase the system. I give them a one or two sentence description, the kind that a movie character would get in a promo.
2. I come up with maps and props for the adventure that attract the players' interest.
3. I come up with a simple goal-oriented adventure that can be finished in a single 4 to 6 hour session.

It's a lot of work, but what you've done is remove the veneer of "learn a new system, learn character creation, learn the goals of the game" - and stripped it down to its bare essentials of roleplaying: Role-assumption and having fun with friends. Past that, it's up to your skills as a DM and the system's strengths to make new converts to the system. And I have often found that, if people first experience with a new game is memorable, they will go out of their way to learn more about it, pick up the materials, slog through rules of moderate complexity, etc. - just based on that first impression.

But it's up to you to give them that first taste of a fun new system.
 

DrZombie said:
I've got a great brujah monk5/ranger10 character.
Oh yeah? Well my toreador bard 10/fighter 5 will kick his @ss.

Now THAT would be horror roleplaying

Just a little friendly ribbing - at a previous GenCon, I've heard the EXACT same conversation between one person's 11th generation Tremere and another's 8th generation Nosferatu. :) But then, that happens in a lot of systems.
 

A d20 WoD setting book could be fine. They have already lic a gurps version, so its certainly possible to move to crunchier systems with it.

off the cuff, use the spycraft like stargate class and rules set (or d20 modern if the stat-class thing worked for you) add in a template for vampires for each clan, and go from there. I might try and use a Midnight-ish magic system (vs a more DND-ish fire-n-forget) to get the feel of rare but potent magics in.

I would likely want to swipe a variant of the MnM damage save system to handle damage as neither of the hit point flavors (hit points or their "name changed to protect the innocent" WP/VP cousins) tend to satisfy me for modern much. Its not all that far removed from the original soak roll mechanics.
 

The new World of Darkness and Vampire the Requiem are beautiful, brilliant books (IMHO, of course). The system is flexible, streamlined and VERY easy to learn.

Tons easier than d20. Seriously.

Anyone with have a neuron should be able to pick it up in like 5 minutes, the basics at least. And it's flexible enough to cover a HUGE range of possibilities. Throwing in Vampires makes it a little more complicated, but not much.

I LOVED the old WoD, but I love the nWoD even more. If not for Eberron, I'd be dropping D&D from my gaming platter altogether.
 

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