white wolfs new Vampire: The Requiem

Initiative is determined by rollinga single d10, and adding your Initiative trait which is simply your Dexterity+Composure ratings.
 

log in or register to remove this ad

Campbell covered the initiative bit, but I'll still provide the following:

There's a demo here, that you can download, the first part of which you can get in print form from your FLGS for free. If you bac track from there you can find the WoD character sheet whic will provide bit more info.
 

HellHound said:
I picked it up because we are fervent Vampire fans, but this book wowed me. I am very happy with it.

Awesome. See, I love hearing feedback of this sort. ;)

Seriously, I'm glad you're digging it. We all worked pretty hard on it.

--
CAS
 


Grumpy Celt: Next year for Werewolf and Mage. I can't remember the exact months. Werewolf the Forsaken (yes, yes, WtF..get it out of your system now..hehe) was to be released in...November I think...of this year originally with Mage in..March?...2005, but they had more work to do on WtF and had to push its' release date (and, one could guess, Mage's) back. I suspect this will be a Good Thing (tm).

Initiative is, like in D&D, only rolled once now at the beginning of combat.

Here's a fairly quick example. Suppose Bob (Str 3, Weaponry 3 weilding a knife (+1)) wants to attack Supervamp (who has Defense 3 and is wearing a leather jacket (armor rating of 1)). Bob's dice pool for the attack is Str + Weaponry + Equipment - (Defense + Armor). Or 3 + 3 +1 - 3 - 1 = 3 dice. Bob's player rolls 3 dice. Every die that comes up an 8, 9 or 10 is a success and translates into one lethal wound level dealt to Supervamp.

Now, a permutation, if Bob's player rolls a 10, he invokes the 10 Again rule, which is "reroll the dice that come up a 10. If you get an 8, 9 or 10, you get another success. Repeat as often as needed."

Botching is completely different as well (and it's now called a Dramatic Failure). You can only botch on a Chance Roll. What's a Chance Roll? If your dice pool is reduced to 0 (or less), you still get to roll a single die. If you roll a 10, you get a success (and the 10 Again rule). If you roll a 1, you suffer a Dramatic Failure.

Non-combat dice pools follow the same rules. X + Y + Equipment + Bonuses - Penalties = Dice Pool. X and Y are most often Ability + Skill, but are Ability + Ability in some cases. Supernatural powers (so far) often add a "+Z" to the equation, where Z tends to be the power's rating. So the roll for, say, an Animalism power might be Persuasion + Animal Ken + Animalism plus or minus any appropriate bonuses.

No single bonus or penalty (barring supernatural stuff) goes above +/- 5. Granted, you get three or four -5 penalties you're gonna really be suffering..

Anyway, that's it in a nutshell. Just about everything else is handled by bonuses or penalties to the die pool. It's very elegant.
 
Last edited:

I don't have Vampire, but I picked up the nWoD book yesterday. Absolutely brilliant. This is the perfect game for running any kind of modern horror, thriller or conspiracy game. And if you strip out the horror elements, it'd work for just about any other modern or post-modern genre you want.
 

I picked up both books a few days ago and I'm picking through the Requiem book as I make time to do so. Very interesting. I esp. like some of the major changes in the background setting. No Camarilla. The power of the Prince is not nearly as absolute as some books (and Storytellers) made it out to be. The number of vampires has gone up (rough rule of thumb: 1 per 50,000 people, can be higher in cities with significance to them). It shakes things up, makes them a great deal more fluid and changing; a city with a large percentage of Invictus is going to be a very different city than one where the Ordo Dracul holds sway.
 

The Grumpy Celt said:
Any word on the release of the new werewolf or mage?
Werewolf will come out in February. I don't know about Mage though.

In other news, I really really like the new WoD and VtR books - even more so than VtM, in fact.
 

Toll Carom said:
Awesome. See, I love hearing feedback of this sort. ;)

Seriously, I'm glad you're digging it. We all worked pretty hard on it.

--
CAS
Speaking of feedback,this is an old gripe...when will you guys make a Werewolf PC game, I know you tried a while back, with Capcom doing it, but that tanked.

Two Vampire PC games are your inventory, how about the balancing that, hmmmm;) .

And by the way, keep up the improvements, and DON'T you dare go D20, I will burn all my books if you do that.:]
 
Last edited:

Truth Seeker said:
Speaking of feedback,this is an old gripe...when will you guys make a Werewolf PC game, I know you tried a while back, with Capcom doing it, but that tanked.

Two Vampire PC games are your inventory, how about the balancing that, hmmmm;) .

And by the way, keep up the improvements, and DON'T you dare go D20, I will burn all my book if you do that.:]

Wish CAS or I could tell you about a Werewolf PC game, but they don't let mere freelancers in on stuff like that. (Or at least they usually don't. I suppose it's possible CAS knows something about this that I don't...)

To the best of my knowledge, there are no plans for the WoD to ever go D20. I wouldn't really want to see it either, much as I love the D20 system; it just wouldn't feel right to me. I suppose it's possible that, someday, someone might do a D20 conversion, but I think at most it'd be an option, not a replacement.

(And for the record, that's just me guessing about what might someday happen, not me revealing anything I know or have even heard. Just to avoid misunderstandings, I'll repeat that, so far as I know, there are no plans for WoD D20. None, zero, zip, zilch.)
 

Remove ads

Top