TheAuldGrump
First Post
I took a look at it this weekend. As with all things there were things that I liked and things that I did not like.
Likes:
The appearance of the books is gorgeous!
Using mortals as the base for the creature templates to be added to. I liked this a lot. A whole lot.
The new takes on clan and bloodline - cool. (Hey, what can I say, I am a Nos at heart!)
The societies that the vamps belong to - cool.
The way tuned down Celerity discipline - much more balanced.
The new wounds system - basing the number of health levels off of your stats brings them much more into play.
The new skill resolution system - the only thing I liked about it was that it is a lot less likely that you will succeed at everything you try. (The old system made it very hard for an uncontested roll to fail, around 75% chance of success with onl a 2 pip stat and no talent or skill.).)
The less powerful (in general) starting characters. Combining merits with what used to be backgrounds brings it more into line.
The new World of Darkness - seems much creepier. I like it.
Dislikes:
The new skill resolution I did not like one bit. Way too easy to have all the dice cancel out leaving you rolling 1 die looking for 10s. (Wow, both sides are rolling 1d10 looking for 10s because their pools were equal. Yay.)
The fixed difficulty I was moderately against. Not a whole lot, just a bit, I liked being able to play with the difficulties as a GM.
The 'hey, let's change the spelling on some of these things, it'll be kewl!' aspect -Yuck, either get rid of it or keep the spelling.
The new wounds system - I dislike the bashing/lethal/aggravated system, and liked the 'Death spiral' much more - I want combat to be lethal! Even a basic human can take an average of fourteen health levels of 'lethal' damage.
All in all, I will have to think about it.
The Auld Grump
Likes:
The appearance of the books is gorgeous!
Using mortals as the base for the creature templates to be added to. I liked this a lot. A whole lot.
The new takes on clan and bloodline - cool. (Hey, what can I say, I am a Nos at heart!)
The societies that the vamps belong to - cool.
The way tuned down Celerity discipline - much more balanced.
The new wounds system - basing the number of health levels off of your stats brings them much more into play.
The new skill resolution system - the only thing I liked about it was that it is a lot less likely that you will succeed at everything you try. (The old system made it very hard for an uncontested roll to fail, around 75% chance of success with onl a 2 pip stat and no talent or skill.).)
The less powerful (in general) starting characters. Combining merits with what used to be backgrounds brings it more into line.
The new World of Darkness - seems much creepier. I like it.
Dislikes:
The new skill resolution I did not like one bit. Way too easy to have all the dice cancel out leaving you rolling 1 die looking for 10s. (Wow, both sides are rolling 1d10 looking for 10s because their pools were equal. Yay.)
The fixed difficulty I was moderately against. Not a whole lot, just a bit, I liked being able to play with the difficulties as a GM.
The 'hey, let's change the spelling on some of these things, it'll be kewl!' aspect -Yuck, either get rid of it or keep the spelling.
The new wounds system - I dislike the bashing/lethal/aggravated system, and liked the 'Death spiral' much more - I want combat to be lethal! Even a basic human can take an average of fourteen health levels of 'lethal' damage.
All in all, I will have to think about it.
The Auld Grump