Nightchilde-2
First Post
Mapleaxe said:All right, I've been hearing a lot about the rules changes here, but frankly I never bought a single WoD book purely for the rules--I ooved the rich treasure trove of ideas that many of those books contained. How does the new background for Vampire stack up? I understand that they've minimized metaplot, but there are still clans and factions and antagonists. What can you tell us about them?
Definitely.
There is no more worldwide factions of vamires (ala the Camarilla or Sabbat). Each city's Prince is truly his own domain, and he or she makes all the rules. There are certain Traditions that are followed almost universally (The Masquerade, a prohibition against siring and a prohibition against Diablerie), with some other Traditions that may or may not be followed depending on the ruling body.
There are still Clans. There are also Covenants, which are like religious and/or philosophical groups which can encompass members from any of the clans. For example, the Invictus believe in the right of the powerful to rule, while the Carthians seek a more Democratic way of doing things and the Ordo Dracul just wants to be left along to figure out how to transform into something beyond a vampire.
As for antagonists, obviously you see that there's quite a few possibilities to be had from that alone. Then there is Belial's Brood, which are a group of anarchic Satan-worshipping vampires and VII, which is a mysterious covenant of vampires that believes all other vampires should be destroyed.
On top of that, the World of Darkness rulebook has a section on ghosts for antagonists.
Throw into the mix the fact that you have an easier time affecting vampires directly related to you (two "generations" up or down) with certain powres or Disciplines and the new blood potency rules (which replace Generation quite nicely) and the whole socio-political landscape of the Damned is very different than VtM.
That, of course, is aside from all the ghouls, vitae-addicted mortals, gargoyles (slightly detailed in the VtR book..and not vampires this time!) and whatever the Storyteller can dream up.
There are also bloodlines, which sprout from the clans, and some of them could make darned fine antagonists (such as the Bruja, an offshoot of the Gangrel or the Morbus, a Mekhet bloodline).
And since starting vamps are more on par with a mortal, a vampire hunter can really be a thorn in your side, finally.
And they give you enough of a sample city to start with, New Orleans, right in the VtR book.
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