Hussar said:Take a look at your 2e PHB. Requirement for playing a wizard= Intelligence of 9.
:\ THAT IS FOR PCs!!! LIKE I SAID, ONLY WITH 3e did the PC-generation rules become of general application for everyone.
Hussar said:Take a look at your 2e PHB. Requirement for playing a wizard= Intelligence of 9.
Hussar said:The double standard of PC's to everyone else is at the heart of this discussion. Earlier editions didn't match the mechanics to the worlds they developed.
Hussar said:But let's go with this 1% figure for a second. The population of Germany in the 1300's was around 14 million people. That translates to 140 000 classed citizens. Figure a fairly even distribution of classes, which, considering the requirements for any given base class - Fighter, Cleric, Mage, Rogue - are pretty much identical, isn't a bad assumption, that gives us about 14 000 mages and 14 000 clerics. Roughly. Now, if the political power of that area could conscript/hire 10% of those, he's got 1400 mages and clerics to play with at any given time. Granted, most of those would be low level, 5th or less, but, then again, there are many low level spells which would make household magic very useful. Given a few decades, it wouldn't be difficult for a nation to build up a vast store of magical knowledge and whatnot. And this is the logical conclusion of a completely arbitrary 1% figure.
Hussar said:Really? Most campaigns are Tolkienesque? What's the population of Waterdeep? Isn't Waterdeep considered a pretty base campaign setting.
Hussar said:The problem with the numbers you are using is they make absolutely no logical sense. Or, rather, they only make sense if you refuse to apply the PHB to the general population. The only reason that you don't is because, if you do, you wind up with ridiculous numbers. I'll agree with that.
Hussar said:Looking at your own numbers, that's about 250 spellcasters wandering the kingdom without any link to the king other than citizenship. No king in his right mind would allow this. The clerics have the protection of their churches, and since churches exist as political bodies, the king would have a fair bit of influence there. But wizards don't have any ties. A rogue wizard in a kingdom would become a major threat. It makes no sense for the king to not actively recruit and/or kill wizards. Even clerics and druids would be actively recruited, simply for the benefit of having their abilities to rely on.
Hussar said:That's one example of the logical extentions that get ignored by earlier campaign settings that are starting to be addressed in later ones. And these things are starting to be addressed in fantasy literature as well. They all result from the idea that magic is stable and functional. The second you want to have a spell casting class in a fantasy game, you have these issues.
Rome had a population of 1 million by 250 AD, peaking around 320 at 1.5 million.Hussar said:Really? Most campaigns are Tolkienesque? What's the population of Waterdeep? Isn't Waterdeep considered a pretty base campaign setting. Granted, I believe Greyhawk the city is under the 100 k mark but, then again, IIRC, there are areas of Greyhawk with much higher populations.
Rome is actually a good example, and it explains why this size of city is only possible in a vast empire. The problem with big city sizes were food logistics. Rome was fed by ship (via Ostia), mostly from Sicily and Egypt, i.e., it was dependent on overseas resources. Getting enough food into the city by land was not possible at that time. It wasn't really the pillage of the city in the turmoils after the end of the western Roman Empire that brought the city population down, but the inability to feed its inhabitants.wingsandsword said:Rome had a population of 1 million by 250 AD, peaking around 320 at 1.5 million.
The 3e FRCS puts the population of Waterdeep at 1.3 million. Thus, it's equivalent to Rome, say, circa 300 AD.
Huge metropolises are not impossible in a fantasy world, and remember that Medieval Europe was the provincial regions of a great empire slowly rebuilding from a huge collapse centuries before.